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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Aldarc" data-source="post: 8267947" data-attributes="member: 5142"><p>When you are done making this personal, would you like to answer my question? </p><p></p><p></p><p>Do you believe that there are things that 5e can't do well? What are the limitations of hacking the gaming? What are the breaking points for D&D 5e when hacking the system or adding things to it? When would you not? </p><p></p><p></p><p>Believe it or not, I don't get my knickers in a twist or hyper-defensive every time someone says D&D, my favorite games, or the games you listed can't do different genres well. I think it's important to acknowledge the strengths and limitations for every system that I'm using. If the only way you'll feel better about any perceived slights lobbed at D&D is that we knock other games down a few petty pegs as well, we can certainly talk about the weaknesses of these other games when it comes to genre emulation as well. Even if a game system can do other genres, which is a banal accomplishment to be sure, I'm not simply interested in whether they can do them, but I'm also interested in how they do it and the experiences that the system cultivates and accentuates within genre play. </p><p></p><p>Simply playing in a genre is easy. You could pick up D&D 5e and use it to play Jane Austen if you wanted. It won't necessarily emulate it well or support that experience well as written without first mechanical adjustments or the GM/players doing a lot of the heavy lifting of genre emulation themselves. Likewise, a post-apocalyptic game will feel different using Gamma World vs. Apocalypse World vs. Mutant Year Zero vs. Godless vs. Tiny Wastelands vs. Cypher System (e.g., Numenera), etc. because each of these systems will emphasize or deemphasize certain gameplay experiences, genre elements of post-apocalyptic sci-fi/fantasy, or GM/player responsibilities. </p><p></p><p>So I do hold others games to this core standard that I hold D&D. But I suppose it's easier to somehow paint the 800 lb. gorilla in the room as the victim of an unfair standard. People generally just overly sensitive when their pet game is the one under scrutiny, especially IME when it comes to D&D, about which people seem particularly touch about.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8267947, member: 5142"] When you are done making this personal, would you like to answer my question? Do you believe that there are things that 5e can't do well? What are the limitations of hacking the gaming? What are the breaking points for D&D 5e when hacking the system or adding things to it? When would you not? Believe it or not, I don't get my knickers in a twist or hyper-defensive every time someone says D&D, my favorite games, or the games you listed can't do different genres well. I think it's important to acknowledge the strengths and limitations for every system that I'm using. If the only way you'll feel better about any perceived slights lobbed at D&D is that we knock other games down a few petty pegs as well, we can certainly talk about the weaknesses of these other games when it comes to genre emulation as well. Even if a game system can do other genres, which is a banal accomplishment to be sure, I'm not simply interested in whether they can do them, but I'm also interested in how they do it and the experiences that the system cultivates and accentuates within genre play. Simply playing in a genre is easy. You could pick up D&D 5e and use it to play Jane Austen if you wanted. It won't necessarily emulate it well or support that experience well as written without first mechanical adjustments or the GM/players doing a lot of the heavy lifting of genre emulation themselves. Likewise, a post-apocalyptic game will feel different using Gamma World vs. Apocalypse World vs. Mutant Year Zero vs. Godless vs. Tiny Wastelands vs. Cypher System (e.g., Numenera), etc. because each of these systems will emphasize or deemphasize certain gameplay experiences, genre elements of post-apocalyptic sci-fi/fantasy, or GM/player responsibilities. So I do hold others games to this core standard that I hold D&D. But I suppose it's easier to somehow paint the 800 lb. gorilla in the room as the victim of an unfair standard. People generally just overly sensitive when their pet game is the one under scrutiny, especially IME when it comes to D&D, about which people seem particularly touch about. [/QUOTE]
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