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General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Steampunkette" data-source="post: 8268082" data-attributes="member: 6796468"><p>1) The fact that they're moving away from it doesn't mean it is now somehow divested of it's ability of providing that morality play.</p><p></p><p>2) It's barely -there- is the point. Not whether it does what I -want- it to or not.</p><p></p><p>You're the one who made a thread comparing D&D to "Bespoke Genre TTRPGs". Many of them have a more robust Exploration or Social Pillar than D&D does. If you're going to argue that they don't have them because you don't -like- their particular systems or prefer D&D's then we're not going to get anywhere. That's like arguing Rocky Road doesn't -exist- because you prefer chocolate ice cream, my dude.</p><p></p><p></p><p>Notice it specifically calls itself "Detect Evil and Good" this implies that those monster types are, inherently, evil or good.</p><p></p><p>Your mileage may vary on how useful that information is or isn't.</p><p></p><p>I also like how it can tell you if something has been consecrated (Good) or desecrated (Evil). Even though that's -really- not what Desecrated means!</p><p></p><p>Though, again, for all the stuff WotC is trying to pull out of it, it remains really good at the Morality Play. I'm so confused as to why you all are arguing that it's no longer good at this thing because these functions are being stripped away... It's a -good- thing to be good at something. And D&D is good at the high fantasy morality play.</p><p></p><p>Like... I'm not sure what you're trying to convince me of, here. I get that they're making moral judgements less core to the identity of the product going forward. It's still REALLY GOOD at presenting it.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8268082, member: 6796468"] 1) The fact that they're moving away from it doesn't mean it is now somehow divested of it's ability of providing that morality play. 2) It's barely -there- is the point. Not whether it does what I -want- it to or not. You're the one who made a thread comparing D&D to "Bespoke Genre TTRPGs". Many of them have a more robust Exploration or Social Pillar than D&D does. If you're going to argue that they don't have them because you don't -like- their particular systems or prefer D&D's then we're not going to get anywhere. That's like arguing Rocky Road doesn't -exist- because you prefer chocolate ice cream, my dude. Notice it specifically calls itself "Detect Evil and Good" this implies that those monster types are, inherently, evil or good. Your mileage may vary on how useful that information is or isn't. I also like how it can tell you if something has been consecrated (Good) or desecrated (Evil). Even though that's -really- not what Desecrated means! Though, again, for all the stuff WotC is trying to pull out of it, it remains really good at the Morality Play. I'm so confused as to why you all are arguing that it's no longer good at this thing because these functions are being stripped away... It's a -good- thing to be good at something. And D&D is good at the high fantasy morality play. Like... I'm not sure what you're trying to convince me of, here. I get that they're making moral judgements less core to the identity of the product going forward. It's still REALLY GOOD at presenting it. [/QUOTE]
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