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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Steampunkette" data-source="post: 8268134" data-attributes="member: 6796468"><p>I feel, at this point, that you cannot be arguing in good faith.</p><p></p><p>D&D has absolutely minimal mechanics with no cohesive structure toward travel or social pillars, both you and DoctorBadWolf have acknowledged this and lauded it as a good thing. In your case even to the point of being directly insulting.</p><p></p><p>But even LevelUp, which takes D&D's mechanics and restructures them with the addition of only a handful of rules, has more gameplay mechanics related to travel and the exploration pillar by -definition-. Similarly, -any- game which has a structure for the Social or Exploration pillars is going to have more mechanics than D&D because D&D has -very little-.</p><p></p><p>And at -no- point have I made mention "Better" mechanics or implied other games were "Better" than D&D as a value judgement.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8268134, member: 6796468"] I feel, at this point, that you cannot be arguing in good faith. D&D has absolutely minimal mechanics with no cohesive structure toward travel or social pillars, both you and DoctorBadWolf have acknowledged this and lauded it as a good thing. In your case even to the point of being directly insulting. But even LevelUp, which takes D&D's mechanics and restructures them with the addition of only a handful of rules, has more gameplay mechanics related to travel and the exploration pillar by -definition-. Similarly, -any- game which has a structure for the Social or Exploration pillars is going to have more mechanics than D&D because D&D has -very little-. And at -no- point have I made mention "Better" mechanics or implied other games were "Better" than D&D as a value judgement. [/QUOTE]
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D&D compared to Bespoke Genre TTRPGs
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