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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Imaro" data-source="post: 8268141" data-attributes="member: 48965"><p>The feeling is mutual.</p><p></p><p>I never said they were minimal... and if you believe I did please show me where. I conceded they were not structured in a specific process, which I understand you prefer but I posted a list of mechanics in D&D all related to exploration which was pretty comprehensive... I then asked you what you felt was missing... well besides a process what is?</p><p></p><p>Structure does not in turn mean more mechanics... you get that right? My structured process could be flip a coin every 8 miles traveled, heads combat encounter and tails no encounter... its s structured process but it has minimal mechanics.</p></blockquote><p></p>
[QUOTE="Imaro, post: 8268141, member: 48965"] The feeling is mutual. I never said they were minimal... and if you believe I did please show me where. I conceded they were not structured in a specific process, which I understand you prefer but I posted a list of mechanics in D&D all related to exploration which was pretty comprehensive... I then asked you what you felt was missing... well besides a process what is? Structure does not in turn mean more mechanics... you get that right? My structured process could be flip a coin every 8 miles traveled, heads combat encounter and tails no encounter... its s structured process but it has minimal mechanics. [/QUOTE]
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D&D compared to Bespoke Genre TTRPGs
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