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<blockquote data-quote="dave2008" data-source="post: 8268226" data-attributes="member: 83242"><p>This is not my experience. We have 1 page of house rules for our standard low magic* higher lethality game (we actually had to revise the initial rules because they were to lethal for us). The changes are, IMO, trivial to make D&D more lethal. In addition, I have run a CoC style game in in which I tweaked our standard house rules slightly and made it really lethal. I could make 5e much more lethal with probably just 3 changes:</p><ol> <li data-xf-list-type="ol">Change Rest (this may or may not be required)</li> <li data-xf-list-type="ol">Change Healing</li> <li data-xf-list-type="ol">Change Hit Points</li> </ol><p>That is about a paragraph or two of changes. Heck I could even do it quicker and easier:</p><ol> <li data-xf-list-type="ol">Add a monsters CR to the damage of its attacks. That alone is much more lethal, but then...</li> <li data-xf-list-type="ol">Death at 0.</li> </ol><p>*By low magic I mean the setting is low magic (highest NPC lvl is 12, magic users and magic items are rare to very rare, we still have a wizard in our group that has no changes to the class.</p><p></p><p>Since you already disagree there is no need to reply as we will get no where. I know it works for me and my group. Perhaps he hasn't worked for you and your group. We can both be correct on that. However, you can't tell me doesn't work universally.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8268226, member: 83242"] This is not my experience. We have 1 page of house rules for our standard low magic* higher lethality game (we actually had to revise the initial rules because they were to lethal for us). The changes are, IMO, trivial to make D&D more lethal. In addition, I have run a CoC style game in in which I tweaked our standard house rules slightly and made it really lethal. I could make 5e much more lethal with probably just 3 changes: [LIST=1] [*]Change Rest (this may or may not be required) [*]Change Healing [*]Change Hit Points [/LIST] That is about a paragraph or two of changes. Heck I could even do it quicker and easier: [LIST=1] [*]Add a monsters CR to the damage of its attacks. That alone is much more lethal, but then... [*]Death at 0. [/LIST] *By low magic I mean the setting is low magic (highest NPC lvl is 12, magic users and magic items are rare to very rare, we still have a wizard in our group that has no changes to the class. Since you already disagree there is no need to reply as we will get no where. I know it works for me and my group. Perhaps he hasn't worked for you and your group. We can both be correct on that. However, you can't tell me doesn't work universally. [/QUOTE]
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