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<blockquote data-quote="doctorbadwolf" data-source="post: 8268374" data-attributes="member: 6704184"><p>Show me the quote. </p><p></p><p>That is not at all what the text you quoted says. I don’t know why you’re here with an axe to grind, but I’m tired of it. Stop blatantly saying that I’m saying things that I am not saying. </p><p></p><p>What, in the text you quoted or anywhere else, did I say that you are reading as me asking you to prove your experience? Not being facetious. I would never intentionally suggest that in any context. I view such a behavior as fracking vile. </p><p></p><p>But it doesn’t. There is a supplement, and it doesn’t involve learning a new system, it’s just new classes, and if you happen to be unsatisfied with 5e’s travel rules as well, AIME’s variant is better. The fact there is a supplement that could be useful to that DM, doesn’t mean that what that DM wants requires such a supplement. </p><p></p><p>A DM could also find low magic classes on DMsGuild and spend 15$ getting some additional options, or like...allow the monk in a low magic game because it’s...not necessarily magical. And the Barbarian. </p><p></p><p>I agree. </p><p></p><p>The Battlemaster exists, but okay. I’ll readily grant that the rogue deserves something similar, though. </p><p></p><p>Can I offer some advice, here? 5e has 1 formula for determining saving throw DCs. That attack obviously wouldn’t deal damage. The game features “special attack” options in the DMG that you can use to determine the action economy and compare for balance. Like, as I’ve indicated in this thread before, the 5e DMG kinda sucks at giving advice, but what you describe is a DC=8+strength or Dex mod+proficiency saving throw for them, same action economy as tripping someone. </p><p> </p><p>Classic move, of course. Up there with shooting the chandelier so it drops on someone. (Dex save vs [determined by how heavy it is] damage +1d6 damage for every 10ft the chandelier drops, restrained. Half damage and no restrain on a successful save)</p><p></p><p>Fair enough. My question is, would that translate to to telling a DM who has started a thread about running a low magic 5e campaign that “D&D 5e cant do that. Play something else”? (Hint: if not, the OP <em>isn’t about you.)</em></p><p></p><p>It is. “An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.”</p><p> </p><p>It even gives you the range. </p><p></p><p>Dude. Look, whatever I said that made you feel like this, I’m sorry. I have, however, at no point said that 5e can do everything, or that any failure is the DMs fault. </p><p></p><p>I literally <em>explicitly</em> said <em>to you...<strong>today</strong>, </em>that it isn’t. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p>Some variation of “I tried this in D&D and it never worked for me, for these reasons.” Is useful and great. Even if the DM is undeterred, they’ve gained insight into what to look out for.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8268374, member: 6704184"] Show me the quote. That is not at all what the text you quoted says. I don’t know why you’re here with an axe to grind, but I’m tired of it. Stop blatantly saying that I’m saying things that I am not saying. What, in the text you quoted or anywhere else, did I say that you are reading as me asking you to prove your experience? Not being facetious. I would never intentionally suggest that in any context. I view such a behavior as fracking vile. But it doesn’t. There is a supplement, and it doesn’t involve learning a new system, it’s just new classes, and if you happen to be unsatisfied with 5e’s travel rules as well, AIME’s variant is better. The fact there is a supplement that could be useful to that DM, doesn’t mean that what that DM wants requires such a supplement. A DM could also find low magic classes on DMsGuild and spend 15$ getting some additional options, or like...allow the monk in a low magic game because it’s...not necessarily magical. And the Barbarian. I agree. The Battlemaster exists, but okay. I’ll readily grant that the rogue deserves something similar, though. Can I offer some advice, here? 5e has 1 formula for determining saving throw DCs. That attack obviously wouldn’t deal damage. The game features “special attack” options in the DMG that you can use to determine the action economy and compare for balance. Like, as I’ve indicated in this thread before, the 5e DMG kinda sucks at giving advice, but what you describe is a DC=8+strength or Dex mod+proficiency saving throw for them, same action economy as tripping someone. Classic move, of course. Up there with shooting the chandelier so it drops on someone. (Dex save vs [determined by how heavy it is] damage +1d6 damage for every 10ft the chandelier drops, restrained. Half damage and no restrain on a successful save) Fair enough. My question is, would that translate to to telling a DM who has started a thread about running a low magic 5e campaign that “D&D 5e cant do that. Play something else”? (Hint: if not, the OP [I]isn’t about you.)[/I] It is. “An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.” It even gives you the range. Dude. Look, whatever I said that made you feel like this, I’m sorry. I have, however, at no point said that 5e can do everything, or that any failure is the DMs fault. I literally [I]explicitly[/I] said [I]to you...[B]today[/B], [/I]that it isn’t. 🤷♂️ Some variation of “I tried this in D&D and it never worked for me, for these reasons.” Is useful and great. Even if the DM is undeterred, they’ve gained insight into what to look out for. [/QUOTE]
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