Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8268448" data-attributes="member: 22779"><p>Aside from Ghosts of Saltmarsh, how about the business running rules in Dragon Heist? These are the WotC approved rules after all. The module spends a considerable amount of time on introducing all the NPC's and complications related to the group getting their tavern in order and ready for opening day. All sorts of interesting stuff.</p><p></p><p>Then, you open. And, now, the mechanics are, "Roll once every week on this table. Here's half a dozen possible modifiers like advertising or whatnot. The results on the table range from you make a couple of GP profit to you lose a couple of GP." No connection whatsoever to the dozen or so NPC's you've JUST introduced to the party. No reason whatsoever, to ever interact with these NPC's again and the DM is left pretty much left high and dry.</p><p></p><p>And, because of the ridiculous PC economy, any inn simply doesn't matter. It could lose money every single day, and the amount of money a mid level PC has will cover it, basically for eternity. Whoopee? Yay, I'm so glad we spent four or five sessions getting the inn open for this? </p><p></p><p>And, again, the system fights you every step of the way. Making a small business actually matter to the PC's when they are buying 1000 gp magic items? I don't blame the players at all for taking one look at Trollskull manner and their sum total reaction was, "Hey, look, there's a sewer entrance nearby". They couldn't give a rat's petoot and I don't blame them one bit. The mechanics for this were awful.</p><p></p><p>And, frankly, I have no idea how to make it matter. Why on earth would a PC give the slightest damn about the money an inn could possibly make? It's chump change. All that effort for what? An imaginary doll house? And, I've LOOKED at DM's guild stuff here. Heck, I own most of the Dragonheist DM's Guild stuff. And nothing fixed this.</p><p></p><p>So, why wouldn't offering a different system, like Blades in the Dark, make a LOT more sense for this adventure path? It would work 100 times better than D&D did.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8268448, member: 22779"] Aside from Ghosts of Saltmarsh, how about the business running rules in Dragon Heist? These are the WotC approved rules after all. The module spends a considerable amount of time on introducing all the NPC's and complications related to the group getting their tavern in order and ready for opening day. All sorts of interesting stuff. Then, you open. And, now, the mechanics are, "Roll once every week on this table. Here's half a dozen possible modifiers like advertising or whatnot. The results on the table range from you make a couple of GP profit to you lose a couple of GP." No connection whatsoever to the dozen or so NPC's you've JUST introduced to the party. No reason whatsoever, to ever interact with these NPC's again and the DM is left pretty much left high and dry. And, because of the ridiculous PC economy, any inn simply doesn't matter. It could lose money every single day, and the amount of money a mid level PC has will cover it, basically for eternity. Whoopee? Yay, I'm so glad we spent four or five sessions getting the inn open for this? And, again, the system fights you every step of the way. Making a small business actually matter to the PC's when they are buying 1000 gp magic items? I don't blame the players at all for taking one look at Trollskull manner and their sum total reaction was, "Hey, look, there's a sewer entrance nearby". They couldn't give a rat's petoot and I don't blame them one bit. The mechanics for this were awful. And, frankly, I have no idea how to make it matter. Why on earth would a PC give the slightest damn about the money an inn could possibly make? It's chump change. All that effort for what? An imaginary doll house? And, I've LOOKED at DM's guild stuff here. Heck, I own most of the Dragonheist DM's Guild stuff. And nothing fixed this. So, why wouldn't offering a different system, like Blades in the Dark, make a LOT more sense for this adventure path? It would work 100 times better than D&D did. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
Top