Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8268660" data-attributes="member: 6696971"><p>What this conversation is missing (so far as I can tell) is analysis/breakdown in terms of both (i) <strong>system </strong>and (ii) the <strong>structured conversation of play</strong>) for some/all of the following:</p><p></p><p>(a) What does (FP) functional play (in terms of what play feels like, what it reliably produces, how it gets there with respect to Skilled Play and the distribution of volition at the table) look like in a heist scenario and how is that achieved?</p><p></p><p>(b) What does FP look like in a dungeon delve scenario and how is that achieved?</p><p></p><p>(c) What does FP look like in a journey/chase scenario and how is that achieved?</p><p></p><p>(d) What does FP look like in a city-building scenario and how is that achieved?</p><p></p><p>(e) What does FP look like in a social conflict scenario and how is that achieved?</p><p></p><p>(f) What does FP look like in a mystery/investigation scenario and how is that achieved?</p><p></p><p>(g) What does FP look like in a combat scenario and how is that achieved?</p><p></p><p>(h) What does FP look like in an incite a revolt/revolution scenario and how is that achieved?</p><p></p><p>(i) What does FP look like in an engage a supernatural power (exorcism/summons and binding) scenario and how is that achieved?</p><p></p><p>I'm sure there are others, but those are the most beefy/pervasive among TTRPGs.</p><p></p><p>I haven't read the thread, just looked through some of it and its not clear to me precisely what the discussion is supposed to be about. What can stock 5e handle? How do you try to integrate other stuff with 5e (so it handles more stuff or handles stuff better)? What can 5e not integrate (whether that means coherently or without it becoming fiddly or table-time/pacing punitive)? However, if the answer to all of the above (a) - (i) is something like "it doesn't much matter because any/all systems and conversation structure will/can/should lead to roughly the same type of aspirational play", then there isn't much to have in the way of discussion about how to facilitate certain sorts of play less or more via different design/play principles and techniques deployed.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8268660, member: 6696971"] What this conversation is missing (so far as I can tell) is analysis/breakdown in terms of both (i) [B]system [/B]and (ii) the [B]structured conversation of play[/B]) for some/all of the following: (a) What does (FP) functional play (in terms of what play feels like, what it reliably produces, how it gets there with respect to Skilled Play and the distribution of volition at the table) look like in a heist scenario and how is that achieved? (b) What does FP look like in a dungeon delve scenario and how is that achieved? (c) What does FP look like in a journey/chase scenario and how is that achieved? (d) What does FP look like in a city-building scenario and how is that achieved? (e) What does FP look like in a social conflict scenario and how is that achieved? (f) What does FP look like in a mystery/investigation scenario and how is that achieved? (g) What does FP look like in a combat scenario and how is that achieved? (h) What does FP look like in an incite a revolt/revolution scenario and how is that achieved? (i) What does FP look like in an engage a supernatural power (exorcism/summons and binding) scenario and how is that achieved? I'm sure there are others, but those are the most beefy/pervasive among TTRPGs. I haven't read the thread, just looked through some of it and its not clear to me precisely what the discussion is supposed to be about. What can stock 5e handle? How do you try to integrate other stuff with 5e (so it handles more stuff or handles stuff better)? What can 5e not integrate (whether that means coherently or without it becoming fiddly or table-time/pacing punitive)? However, if the answer to all of the above (a) - (i) is something like "it doesn't much matter because any/all systems and conversation structure will/can/should lead to roughly the same type of aspirational play", then there isn't much to have in the way of discussion about how to facilitate certain sorts of play less or more via different design/play principles and techniques deployed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
Top