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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Manbearcat" data-source="post: 8268677" data-attributes="member: 6696971"><p>Here is a quick thought based on a very recent, personal anecdote.</p><p></p><p>One of my Blades games features a Crew of Grifters. Because of this, there is some <em>Rounders </em>type conflict that is happening.</p><p></p><p>Because of this, I've had to iterate two different versions of <strong>Genre Hold 'Em</strong> from Blades in the Dark's action and conflict resolution architecture. The first iteration was ok. The second iteration was better than the first.</p><p></p><p>However, unequivocally, I can say the following:</p><p></p><p>* Blades in the Dark's action/conflict resolution machinery is not built around being able to reliably produce the sort of Skilled Play (even in the abstract) of a game of Texas Hold 'Em.</p><p></p><p>* Even making Genre Hold 'Em work is extremely difficult (but doable).</p><p></p><p>* Dogs in the Vineyard's conflict resolution architecture is fundamentally better in all ways for both (a) reproducing the Skilled Play priority (even though not close to approaching 1 : 1) of Texas Hold 'Em and (b) producing the feel of Genre Hold 'Em.</p><p></p><p>* However, there is fundamentally NO WAY to reproduce this in Blades in the Dark because Dogs and Blades are extremely disparate systems at multiple, pivotal levels of system/PC build/fallout.</p><p></p><p>* FURTHER, because a conflict resolution system that produces the "tactically/strategically See and Raise until one side is out of gas/unwilling to risk anymore" aesthetic that is required for Texas Hold 'Em, THAT conflict resolution system (Dogs) will be fundamentally better for both (a) social conflict and (b) social conflict that escalates to physical conflict than an alternative (Blades).</p><p></p><p></p><p>Dogs does cards better than Blades. It just will. End of story.</p><p></p><p>Dogs does social conflict better than Blades. It just will. End of story.</p><p></p><p>Dogs does social conflict escalated to physical conflict better than Blades. It just will. End of story.</p><p></p><p></p><p>Everything else (even the knife/sword/gunfights)...Blades will be better than Dogs. It just will. End of story. But Dogs isn't trying to be the best combat emulator. Its trying to do a specific thing...and that specific thing it does tremendously.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8268677, member: 6696971"] Here is a quick thought based on a very recent, personal anecdote. One of my Blades games features a Crew of Grifters. Because of this, there is some [I]Rounders [/I]type conflict that is happening. Because of this, I've had to iterate two different versions of [B]Genre Hold 'Em[/B] from Blades in the Dark's action and conflict resolution architecture. The first iteration was ok. The second iteration was better than the first. However, unequivocally, I can say the following: * Blades in the Dark's action/conflict resolution machinery is not built around being able to reliably produce the sort of Skilled Play (even in the abstract) of a game of Texas Hold 'Em. * Even making Genre Hold 'Em work is extremely difficult (but doable). * Dogs in the Vineyard's conflict resolution architecture is fundamentally better in all ways for both (a) reproducing the Skilled Play priority (even though not close to approaching 1 : 1) of Texas Hold 'Em and (b) producing the feel of Genre Hold 'Em. * However, there is fundamentally NO WAY to reproduce this in Blades in the Dark because Dogs and Blades are extremely disparate systems at multiple, pivotal levels of system/PC build/fallout. * FURTHER, because a conflict resolution system that produces the "tactically/strategically See and Raise until one side is out of gas/unwilling to risk anymore" aesthetic that is required for Texas Hold 'Em, THAT conflict resolution system (Dogs) will be fundamentally better for both (a) social conflict and (b) social conflict that escalates to physical conflict than an alternative (Blades). Dogs does cards better than Blades. It just will. End of story. Dogs does social conflict better than Blades. It just will. End of story. Dogs does social conflict escalated to physical conflict better than Blades. It just will. End of story. Everything else (even the knife/sword/gunfights)...Blades will be better than Dogs. It just will. End of story. But Dogs isn't trying to be the best combat emulator. Its trying to do a specific thing...and that specific thing it does tremendously. [/QUOTE]
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