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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Campbell" data-source="post: 8268679" data-attributes="member: 16586"><p>I think in general when evaluating whether or not you are using the best tool for the job you should look at overall trends rather than a single session (or even set of 2-3 sessions if it's a longer game). Also c<em>an x game do thi</em>s is a pretty lousy thing to base your decision making process on. We are pretty capable of roleplaying out pretty much an sort of situation. It's more a question of how well the play processes and reward systems support the sort of play we are after.</p><p></p><p>The core game group I'm part of tends to play a lot of games that are pretty much character focused social crawls. We might see violence once every 3-4 sessions and usually that's separated by a lot of time in the fiction. Could we use D&D 5e for one of our fantasy games? Sure, but it would really offer no real support and not really incentivize any of the sorts of behavior we're looking for. Something like Exalted Third Edition, Burning Wheel, Ironsworn or even Conan 2d20 would probably be a much better fit.</p><p></p><p>I know from experience that modern iterations of D&D are really ill suited because I have tried to use them for character focused games on both sides of the screen. The focus on discrete limited use mostly combat oriented abilities, lack of a meaningful character driven reward system, no real framework for prepping this sort of game, quick recharge cycles, and no real stakes for social encounters all amount to the game mostly getting in our way and providing no real support.</p><p></p><p>Edit: Accidentally posted this before it was fully worked. Will finish my thoughts later.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8268679, member: 16586"] I think in general when evaluating whether or not you are using the best tool for the job you should look at overall trends rather than a single session (or even set of 2-3 sessions if it's a longer game). Also c[I]an x game do thi[/I]s is a pretty lousy thing to base your decision making process on. We are pretty capable of roleplaying out pretty much an sort of situation. It's more a question of how well the play processes and reward systems support the sort of play we are after. The core game group I'm part of tends to play a lot of games that are pretty much character focused social crawls. We might see violence once every 3-4 sessions and usually that's separated by a lot of time in the fiction. Could we use D&D 5e for one of our fantasy games? Sure, but it would really offer no real support and not really incentivize any of the sorts of behavior we're looking for. Something like Exalted Third Edition, Burning Wheel, Ironsworn or even Conan 2d20 would probably be a much better fit. I know from experience that modern iterations of D&D are really ill suited because I have tried to use them for character focused games on both sides of the screen. The focus on discrete limited use mostly combat oriented abilities, lack of a meaningful character driven reward system, no real framework for prepping this sort of game, quick recharge cycles, and no real stakes for social encounters all amount to the game mostly getting in our way and providing no real support. Edit: Accidentally posted this before it was fully worked. Will finish my thoughts later. [/QUOTE]
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