Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 8268705" data-attributes="member: 6704184"><p>You are stretching really far to get to a conclusion that makes no sense. </p><p></p><p>I am demanding no such thing. Quite the opposite, in fact. I am suggesting to folks that they should remember that their experience isn’t universal when responding to an advice thread. </p><p></p><p>Telling someone that D&D “can’t” do heists, or can’t do it well, and they should either play D&D without heists or play a heist specific game, is assuming that your experience is universal and objective, and they’re wrong to think they might have a different experience from you. </p><p></p><p>Different groups want different things from horror, or heists, or mystery, or fairy tales, and have different gameplay, mechanical, and complexity, preferences.</p><p></p><p>Hussar has never gotten D&D to do naval combat in a way that they were remotely satisfied with. I, and at least one other person ITT, have. Neither of us is wrong about our experiences, we just want different things from naval combat, and expect different things when modeling something in a TTRPG.</p><p></p><p>If I started a thread about running naval combat in 5e D&D, and he came in and dropped “D&D doesnt do that. Play something else.” At best, that is a completely useless comment that gives me absolutely nothing. </p><p></p><p>If another person suggest another game, and notes what it does to facilitate enjoyable naval combat, and why they like it, that is useful information. </p><p></p><p>If a third person comes in and says, “I’ve tried that and it sucked” and gives some amount of further information about why they feel 5e sucks at naval combat, they’ve actually given advice. I don’t have to take their advice in order to appreciate it, but I can compare it to what my group enjoys, prioritizes, dislikes, etc, and there are several ways I can then usefully interact with that advice.</p><p></p><p>I can ask clarifying questions.</p><p>I can look into the mechanics of the game they or someone else suggests as an alternative, with an eye to avoiding specific problems I’ve been warned of. </p><p>I can ask the thread if anyone has had the same problems and found a solution that worked for them.</p><p></p><p>Expecting someone to just take your word for it, when you are an Internet stranger who has never played with them or their group, is completely ridiculous, and presumptuous. </p><p></p><p>For the hundredth time; how you communicate is more likely to determine whether you are being rude or otherwise disrespectful than what you communicate, and giving “advise” that amounts to “don’t question me I know better than you” is both useless and dismissive of the person asking for advise.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8268705, member: 6704184"] You are stretching really far to get to a conclusion that makes no sense. I am demanding no such thing. Quite the opposite, in fact. I am suggesting to folks that they should remember that their experience isn’t universal when responding to an advice thread. Telling someone that D&D “can’t” do heists, or can’t do it well, and they should either play D&D without heists or play a heist specific game, is assuming that your experience is universal and objective, and they’re wrong to think they might have a different experience from you. Different groups want different things from horror, or heists, or mystery, or fairy tales, and have different gameplay, mechanical, and complexity, preferences. Hussar has never gotten D&D to do naval combat in a way that they were remotely satisfied with. I, and at least one other person ITT, have. Neither of us is wrong about our experiences, we just want different things from naval combat, and expect different things when modeling something in a TTRPG. If I started a thread about running naval combat in 5e D&D, and he came in and dropped “D&D doesnt do that. Play something else.” At best, that is a completely useless comment that gives me absolutely nothing. If another person suggest another game, and notes what it does to facilitate enjoyable naval combat, and why they like it, that is useful information. If a third person comes in and says, “I’ve tried that and it sucked” and gives some amount of further information about why they feel 5e sucks at naval combat, they’ve actually given advice. I don’t have to take their advice in order to appreciate it, but I can compare it to what my group enjoys, prioritizes, dislikes, etc, and there are several ways I can then usefully interact with that advice. I can ask clarifying questions. I can look into the mechanics of the game they or someone else suggests as an alternative, with an eye to avoiding specific problems I’ve been warned of. I can ask the thread if anyone has had the same problems and found a solution that worked for them. Expecting someone to just take your word for it, when you are an Internet stranger who has never played with them or their group, is completely ridiculous, and presumptuous. For the hundredth time; how you communicate is more likely to determine whether you are being rude or otherwise disrespectful than what you communicate, and giving “advise” that amounts to “don’t question me I know better than you” is both useless and dismissive of the person asking for advise. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
Top