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<blockquote data-quote="doctorbadwolf" data-source="post: 8268721" data-attributes="member: 6704184"><p>Why? I’m not interested in playing a game about a group of expert detectives. I’m interested in playing a game where a group of people have to deal with challenges of various kinds. I don’t (really) do dungeon crawls, we don’t play mercenaries that are adventuring to make a living, etc. We tend to play games where there are threats to our families, social order, world, etc, and we are trying to stop them because we have knowledge and skill enough to maybe have a chance at doing so. Sometimes we start a campaign with a group backstory and group goals that we are pursuing. </p><p> </p><p>One of the things that is fun about that is to <em>not</em> always be perfectly suited to the challenge in front of you. It is satisfying, for us, when the Hermit Ranger finds a way to get through to the prince through a shared love of the wilds, or the halfling horse thief with no charisma endears the group to the head of a gambling ring, or the Barbarian uses her knowledge of the primal spirits to show proper deference to the house gods of someone the group needs info from, and by doing so gets the witness to a murder to open up to her about her family, and then eventually about what she saw, because the Barbarian is willing to just patiently sit with her and let her talk. </p><p> </p><p>And it is satisfying for us, and for a lot of gamers, to do all of those things with the same characters, gathering experiences, allies, enemies, victories, regrets, and so many wild stories, along the way. </p><p></p><p>Other than the creepy GM (shudder. I’m sorry.) all of that, and all that I described above, is a matter of gaming preference. </p><p></p><p>If we knew eachother IRL and liked playing together in a general sense, I’d likely invite you to our “short story” games, and let you know that you’re always welcome to a full campaign if you want to try out how we do it, but not bug you about if you expressed that you prefer not to do that.</p><p></p><p>In my recent Hunt For The Silver Spear game, set in my Islands World setting, my wife and our girlfriend have BFF “elf-Orc hot wlw himbo Barbarians”, who even have the same subclass, and we have a kenku bounty Hunter ranger, and a tortle monk, who have been hired to help a guy find a magic spear before the evil colonel of an expansionist empire gets it first. It’s pulp adventure with elements of Indiana Jones and elements of swashbuckling tales like Zorro, in a coastal town with a strange history and a lot of secrets. It’s gonna go about 15-20 sessions, depending on how much they mess around. When the adventure concludes, we will start a new story. </p><p> </p><p>So, I definitely see the appeal of what you’re talking about.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8268721, member: 6704184"] Why? I’m not interested in playing a game about a group of expert detectives. I’m interested in playing a game where a group of people have to deal with challenges of various kinds. I don’t (really) do dungeon crawls, we don’t play mercenaries that are adventuring to make a living, etc. We tend to play games where there are threats to our families, social order, world, etc, and we are trying to stop them because we have knowledge and skill enough to maybe have a chance at doing so. Sometimes we start a campaign with a group backstory and group goals that we are pursuing. One of the things that is fun about that is to [I]not[/I] always be perfectly suited to the challenge in front of you. It is satisfying, for us, when the Hermit Ranger finds a way to get through to the prince through a shared love of the wilds, or the halfling horse thief with no charisma endears the group to the head of a gambling ring, or the Barbarian uses her knowledge of the primal spirits to show proper deference to the house gods of someone the group needs info from, and by doing so gets the witness to a murder to open up to her about her family, and then eventually about what she saw, because the Barbarian is willing to just patiently sit with her and let her talk. And it is satisfying for us, and for a lot of gamers, to do all of those things with the same characters, gathering experiences, allies, enemies, victories, regrets, and so many wild stories, along the way. Other than the creepy GM (shudder. I’m sorry.) all of that, and all that I described above, is a matter of gaming preference. If we knew eachother IRL and liked playing together in a general sense, I’d likely invite you to our “short story” games, and let you know that you’re always welcome to a full campaign if you want to try out how we do it, but not bug you about if you expressed that you prefer not to do that. In my recent Hunt For The Silver Spear game, set in my Islands World setting, my wife and our girlfriend have BFF “elf-Orc hot wlw himbo Barbarians”, who even have the same subclass, and we have a kenku bounty Hunter ranger, and a tortle monk, who have been hired to help a guy find a magic spear before the evil colonel of an expansionist empire gets it first. It’s pulp adventure with elements of Indiana Jones and elements of swashbuckling tales like Zorro, in a coastal town with a strange history and a lot of secrets. It’s gonna go about 15-20 sessions, depending on how much they mess around. When the adventure concludes, we will start a new story. So, I definitely see the appeal of what you’re talking about. [/QUOTE]
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