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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Ovinomancer" data-source="post: 8268722" data-attributes="member: 16814"><p>5e is terrible for heists -- it has no support at all for running one. Instead, it has a giant blank space with the words "GM decides" printed diagonally as a watermark. It's 100% true to say 5e doesn't support heists, but it allows for ad hoc rulings. So, your claim that 5e failing to do heists at one table means that advice borne from that is bad entirely ignores that your counter is how it worked ad hoc at yours (or, for many things, how you imagine you're capable of making it work ad hoc at your table). Your counter to personal experience being insufficient is just your personal experience, which is claiming your experience to be better.</p><p></p><p>In fact, your ask for explanations on how it was tried and didn't work seems facetious, as that hasn't been graciously acknowledged in this thread as a good reason to recommend other games, but instead has been met with either disbelief or attempts to fix it in 5e. Even when extensively detailed, it hasn't been accepted. So, again, there's an argument for how to properly present honest advice in an agreeable way that's shown to recieve the same treatment as one not properly formatted.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8268722, member: 16814"] 5e is terrible for heists -- it has no support at all for running one. Instead, it has a giant blank space with the words "GM decides" printed diagonally as a watermark. It's 100% true to say 5e doesn't support heists, but it allows for ad hoc rulings. So, your claim that 5e failing to do heists at one table means that advice borne from that is bad entirely ignores that your counter is how it worked ad hoc at yours (or, for many things, how you imagine you're capable of making it work ad hoc at your table). Your counter to personal experience being insufficient is just your personal experience, which is claiming your experience to be better. In fact, your ask for explanations on how it was tried and didn't work seems facetious, as that hasn't been graciously acknowledged in this thread as a good reason to recommend other games, but instead has been met with either disbelief or attempts to fix it in 5e. Even when extensively detailed, it hasn't been accepted. So, again, there's an argument for how to properly present honest advice in an agreeable way that's shown to recieve the same treatment as one not properly formatted. [/QUOTE]
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