Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8268868" data-attributes="member: 6785785"><p>I think it varies by edition and by what you want to try and do. I mean, prior to later AD&D/2E characters didn't even have skills, with the exception of the thief. So the lack of rules in earlier editions may be seen as an opportunity for some hacking. </p><p></p><p>But considering how interwoven a lot of the components of early D&D were, and how their removal in the 2E era left the game a bit rudderless and forced the GM to really take a strong hand, I don’t know how easily hacked the early stuff really is. It all exists in a kind of homeostasis that is easily disrupted.</p><p></p><p>I would say that the same would apply to 5E. Yes, you can bolt things on to the chassis, but very often that will throw other things out of whack. </p><p></p><p>And then there’s the fact that D&D mechanics are about 75% to 90% focused on combat. That promotes fighting as the solution to problems.</p><p></p><p>If you wanted D&D to do heists well, you’d need more than just Stealth and Deception skills. Class abilities that are designed with this in mind, spells that are more focused on it, feats, magic items, etc. Yes some that exist would be fine, but there would need to be more. </p><p></p><p>Think of the D&D combat system. All the game components related to combat. Now, picture an equivalent heist system. That’s what would be needed.</p><p></p><p>Now, is this needed in most D&D games? No. You can do occasionally heisty type things with what’s there, or by adding a bit. But if you were going to run a Thieves Guild campaign where the game would revolve not around killing monsters, but around stealing stuff and similar jobs, then it would require a lot of work.</p><p></p><p>So much so that a recommendation of “maybe you should play Blades in the Dark or Dusk City Outlaws” is a very valid recommendation.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8268868, member: 6785785"] I think it varies by edition and by what you want to try and do. I mean, prior to later AD&D/2E characters didn't even have skills, with the exception of the thief. So the lack of rules in earlier editions may be seen as an opportunity for some hacking. But considering how interwoven a lot of the components of early D&D were, and how their removal in the 2E era left the game a bit rudderless and forced the GM to really take a strong hand, I don’t know how easily hacked the early stuff really is. It all exists in a kind of homeostasis that is easily disrupted. I would say that the same would apply to 5E. Yes, you can bolt things on to the chassis, but very often that will throw other things out of whack. And then there’s the fact that D&D mechanics are about 75% to 90% focused on combat. That promotes fighting as the solution to problems. If you wanted D&D to do heists well, you’d need more than just Stealth and Deception skills. Class abilities that are designed with this in mind, spells that are more focused on it, feats, magic items, etc. Yes some that exist would be fine, but there would need to be more. Think of the D&D combat system. All the game components related to combat. Now, picture an equivalent heist system. That’s what would be needed. Now, is this needed in most D&D games? No. You can do occasionally heisty type things with what’s there, or by adding a bit. But if you were going to run a Thieves Guild campaign where the game would revolve not around killing monsters, but around stealing stuff and similar jobs, then it would require a lot of work. So much so that a recommendation of “maybe you should play Blades in the Dark or Dusk City Outlaws” is a very valid recommendation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
Top