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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="doctorbadwolf" data-source="post: 8268875" data-attributes="member: 6704184"><p>very true. </p><p></p><p>This is true, though there are 3pp solutions. It’s be nice if 5e had more advice in the core books for running different kinds of campaigns and adventures, though. Really nice. </p><p></p><p>I think that depends on whether your group cares at all about how “realistic” their heist adventure is, and what kinda of gameplay the group enjoys or doesn’t enjoy. </p><p></p><p>For some folks. For others it tells them that combat is where balance matters in this system, and other aspects of play are directed socially, rather than mechanically. </p><p></p><p>I would consider such a system detrimental to my group running a heist, frankly. Generally, IME that sort of thing when applied to anything more variable and narrative than combat leads to a system that does a single model of the thing, and isn’t great for a group that wants to do the thing in a different model. I’m glad there are games that model things hat way for the people who want them. I’m also happy the game I play most often doesn’t try to do so.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8268875, member: 6704184"] very true. This is true, though there are 3pp solutions. It’s be nice if 5e had more advice in the core books for running different kinds of campaigns and adventures, though. Really nice. I think that depends on whether your group cares at all about how “realistic” their heist adventure is, and what kinda of gameplay the group enjoys or doesn’t enjoy. For some folks. For others it tells them that combat is where balance matters in this system, and other aspects of play are directed socially, rather than mechanically. I would consider such a system detrimental to my group running a heist, frankly. Generally, IME that sort of thing when applied to anything more variable and narrative than combat leads to a system that does a single model of the thing, and isn’t great for a group that wants to do the thing in a different model. I’m glad there are games that model things hat way for the people who want them. I’m also happy the game I play most often doesn’t try to do so. [/QUOTE]
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