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<blockquote data-quote="Hussar" data-source="post: 8268888" data-attributes="member: 22779"><p>Heh, I remember getting into this about Planescape. To me, Planescape is a fantastic setting that is totally unsuited to D&D. I would LOVE to play Planescape using something like FATE. And, before people start jumping up and down on me for this, I have 3 reasons why I think something like FATE (there are other games that would work too) is a better fit:</p><p></p><p>1. Classes. The classes in D&D don't lend themselves to Planescape. The point of the setting is an examination of philosophy and good and evil. Fighters, rogues, barbarians, and wizards contribute so little to this conversation simply because nothing about those classes have any real connection to the themes of the game. You wind up with so much stuff that is extraneous to what the system needs. Who really cares that your fighter has three attacks per round when trying to convince that modron (stupid autocorrect changed that to moron - hrmmm) of your point of view?</p><p></p><p>2. Skills. The skill system in D&D is totally unsuited to the setting. Say I'm trying to proselytise to the masses. How many people are interested? How much of an impact do I have? Even things like 5e's downtime activities are so bare bones that they don't really cover this. The scale is just wrong.</p><p></p><p>3. Alignment system - ok, this one is more for earlier versions of D&D, but, it still applies. Planescape is predicated on the idea that the notions of good and evil are in flux and it's trying to find answers to "what is good or evil". The alignment system gives you that answer. It tells you that angels are good and devils are evil. And it defines what it means by that. There's no point in trying to define good and evil in D&D, the game already has the answers. </p><p></p><p>Now, these are the reasons, <u><strong>FOR ME</strong></u>, why Planescape doesn't work in D&D. Yes, I realize there are people jumping up and down in front of their computer screens to argue why I'm wrong. I simply don't care. These reasons are my reasons and I'm very unlikely to be persuaded to give them up. So, for me, if someone asked how to do Planescape in 5e, my first answer would be, "Don't. Use a system like Fate which will actually fit the conceits of the setting far better than trying to pound a square D&D into a round Planescape hole.".</p></blockquote><p></p>
[QUOTE="Hussar, post: 8268888, member: 22779"] Heh, I remember getting into this about Planescape. To me, Planescape is a fantastic setting that is totally unsuited to D&D. I would LOVE to play Planescape using something like FATE. And, before people start jumping up and down on me for this, I have 3 reasons why I think something like FATE (there are other games that would work too) is a better fit: 1. Classes. The classes in D&D don't lend themselves to Planescape. The point of the setting is an examination of philosophy and good and evil. Fighters, rogues, barbarians, and wizards contribute so little to this conversation simply because nothing about those classes have any real connection to the themes of the game. You wind up with so much stuff that is extraneous to what the system needs. Who really cares that your fighter has three attacks per round when trying to convince that modron (stupid autocorrect changed that to moron - hrmmm) of your point of view? 2. Skills. The skill system in D&D is totally unsuited to the setting. Say I'm trying to proselytise to the masses. How many people are interested? How much of an impact do I have? Even things like 5e's downtime activities are so bare bones that they don't really cover this. The scale is just wrong. 3. Alignment system - ok, this one is more for earlier versions of D&D, but, it still applies. Planescape is predicated on the idea that the notions of good and evil are in flux and it's trying to find answers to "what is good or evil". The alignment system gives you that answer. It tells you that angels are good and devils are evil. And it defines what it means by that. There's no point in trying to define good and evil in D&D, the game already has the answers. Now, these are the reasons, [U][B]FOR ME[/B][/U], why Planescape doesn't work in D&D. Yes, I realize there are people jumping up and down in front of their computer screens to argue why I'm wrong. I simply don't care. These reasons are my reasons and I'm very unlikely to be persuaded to give them up. So, for me, if someone asked how to do Planescape in 5e, my first answer would be, "Don't. Use a system like Fate which will actually fit the conceits of the setting far better than trying to pound a square D&D into a round Planescape hole.". [/QUOTE]
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