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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Lanefan" data-source="post: 8268948" data-attributes="member: 29398"><p>It's easily hacked, and as the subsystems are more discrete there's less concern about knock-on effects and those that do arise tend to be more specific rather than game-wide.</p><p></p><p>If I can do it, anyone can. It just takes a willingness to put in the thought/effort, acceptance of some in-play trial-and-error, and patient players. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also true of 3e and 4e.</p><p></p><p>Same was true of 1e yet there fighting was generally discouraged as being the go-to problem solver. The tone and presentation - and play advice - of the game just ain't the same as it used to be. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Ehhhh, maybe. I mean, one could add on all sorts of subsystems and different classes-abilities-skills-etc. if one wanted to, but - much as with social encounters - I suspect the point where diminishing returns outstrip effort spent would arrive very quickly.</p><p></p><p>Agreed if all you want to run is a heist-based campaign. Disagreed if you're also wanting to do other types of adventures in the same campaign.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8268948, member: 29398"] It's easily hacked, and as the subsystems are more discrete there's less concern about knock-on effects and those that do arise tend to be more specific rather than game-wide. If I can do it, anyone can. It just takes a willingness to put in the thought/effort, acceptance of some in-play trial-and-error, and patient players. :) Also true of 3e and 4e. Same was true of 1e yet there fighting was generally discouraged as being the go-to problem solver. The tone and presentation - and play advice - of the game just ain't the same as it used to be. :) Ehhhh, maybe. I mean, one could add on all sorts of subsystems and different classes-abilities-skills-etc. if one wanted to, but - much as with social encounters - I suspect the point where diminishing returns outstrip effort spent would arrive very quickly. Agreed if all you want to run is a heist-based campaign. Disagreed if you're also wanting to do other types of adventures in the same campaign. [/QUOTE]
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