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<blockquote data-quote="Lanefan" data-source="post: 8269152" data-attributes="member: 29398"><p>Though I see what you're getting at here and in pronciple think it's a good idea; the problem I'd have with it is that if those campaigns were run in the same setting - let's say, a city - but using completely different rulesets, the underlying physics of the setting as defined by the rules would quickly become a bit of a mess. For example, in campaign 1 let's say some events happen that tell us players some things about the city and how things work there (e.g. selling the chalice tells us there's a cash market for antiquities and-or magic items); then in campaign 2 we quite reasonably assume those things will still work the same way because, after all, we're in the same city - and then they don't (e.g. there's now no such thing as a cash market for items like that).</p><p></p><p>Or the campaign 1 PCs we meet and question during campaign 2 are of/have races-classes-skillsets-abilities that campaign 2 simply doesn't support (and vice-versa), begging the question why not, in either direction.</p><p></p><p>This sort of inconsistency makes a setting - and thus the attached campaign(s) - completely non-believable for me.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8269152, member: 29398"] Though I see what you're getting at here and in pronciple think it's a good idea; the problem I'd have with it is that if those campaigns were run in the same setting - let's say, a city - but using completely different rulesets, the underlying physics of the setting as defined by the rules would quickly become a bit of a mess. For example, in campaign 1 let's say some events happen that tell us players some things about the city and how things work there (e.g. selling the chalice tells us there's a cash market for antiquities and-or magic items); then in campaign 2 we quite reasonably assume those things will still work the same way because, after all, we're in the same city - and then they don't (e.g. there's now no such thing as a cash market for items like that). Or the campaign 1 PCs we meet and question during campaign 2 are of/have races-classes-skillsets-abilities that campaign 2 simply doesn't support (and vice-versa), begging the question why not, in either direction. This sort of inconsistency makes a setting - and thus the attached campaign(s) - completely non-believable for me. [/QUOTE]
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