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<blockquote data-quote="Ovinomancer" data-source="post: 8269179" data-attributes="member: 16814"><p>If your intent is to port into 5e, then no, it's pretty hard to effectively rip parts of Blades into 5e. At the core, Blades uses a completely different resolution system, not just dice/stat but also in conception. The basic action resolution system puts strong constraints on the GM compared to 5e, and unfetters the player to a similar degree. This really means the GM cannot, as is actually can't, prep things in the same way as 5e. The GM is not in the driver's seat. So, ripping subsystems from Blades first has the challenge of just how tightly integrated they are, meaning you always lose a good bit of the pressure they have without the support, but also that the way it works shifts strongly moving between systems due to the change in fundamental play structures.</p><p></p><p>This is another broad issue in this topic: the authority structure of D&D is not universal and games that alter it can acheive some kinds of play that D&D struggles with due to it's authority structure. Simply put, the authority structure of 5e, and it's unstated core mechanic, is "the GM decides."</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8269179, member: 16814"] If your intent is to port into 5e, then no, it's pretty hard to effectively rip parts of Blades into 5e. At the core, Blades uses a completely different resolution system, not just dice/stat but also in conception. The basic action resolution system puts strong constraints on the GM compared to 5e, and unfetters the player to a similar degree. This really means the GM cannot, as is actually can't, prep things in the same way as 5e. The GM is not in the driver's seat. So, ripping subsystems from Blades first has the challenge of just how tightly integrated they are, meaning you always lose a good bit of the pressure they have without the support, but also that the way it works shifts strongly moving between systems due to the change in fundamental play structures. This is another broad issue in this topic: the authority structure of D&D is not universal and games that alter it can acheive some kinds of play that D&D struggles with due to it's authority structure. Simply put, the authority structure of 5e, and it's unstated core mechanic, is "the GM decides." [/QUOTE]
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