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<blockquote data-quote="tetrasodium" data-source="post: 8269265" data-attributes="member: 93670"><p>All add to this because I mentioned running heist type one offs mid campaign <a href="https://www.enworld.org/threads/d-d-compared-to-bespoke-genre-ttrpgs.679910/post-8268846" target="_blank">earlier</a>. It only worked because the gm & one player understood security & the bypassing of it enough to tread a path of plausibility. For my part as the GM I pretty much secretly ran a very restrained fate on top of d&d & let the players go wild while I tried to pack in as much lore/worldbuilding/plot development. The result was pretty much entirely fiat with a smidge of problem solving like drunken people at a party trying to involve the disguised waiter PCs in their obviously bad for the goals of the party arguments. </p><p></p><p>I've run enough fate, even semi-open games at a FLGS to be at a point where I feel comfortable planning for sessions ahead of time in fate (as much as fate allows "planning"). It would be a stretch to say that those sessions were anything other than desperate ad-hock that was largely only kept from flying apart at the seams by everyone involved actively making efforts to avoid noticing the system tearing itself apart & deliberately not going for violence. The fact that the heist type thing was only neeed because of fiat says a lot. The fiat was something like "Boromir is a very powerful political figure in sharn who happens to run the organized crime sector of the economy so going in swords drawn would go very bad for you but there is a party you can probably get in as waiters or something if your careful" dressed up in a bit more fluff</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8269265, member: 93670"] All add to this because I mentioned running heist type one offs mid campaign [URL='https://www.enworld.org/threads/d-d-compared-to-bespoke-genre-ttrpgs.679910/post-8268846']earlier[/URL]. It only worked because the gm & one player understood security & the bypassing of it enough to tread a path of plausibility. For my part as the GM I pretty much secretly ran a very restrained fate on top of d&d & let the players go wild while I tried to pack in as much lore/worldbuilding/plot development. The result was pretty much entirely fiat with a smidge of problem solving like drunken people at a party trying to involve the disguised waiter PCs in their obviously bad for the goals of the party arguments. I've run enough fate, even semi-open games at a FLGS to be at a point where I feel comfortable planning for sessions ahead of time in fate (as much as fate allows "planning"). It would be a stretch to say that those sessions were anything other than desperate ad-hock that was largely only kept from flying apart at the seams by everyone involved actively making efforts to avoid noticing the system tearing itself apart & deliberately not going for violence. The fact that the heist type thing was only neeed because of fiat says a lot. The fiat was something like "Boromir is a very powerful political figure in sharn who happens to run the organized crime sector of the economy so going in swords drawn would go very bad for you but there is a party you can probably get in as waiters or something if your careful" dressed up in a bit more fluff [/QUOTE]
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