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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Ruin Explorer" data-source="post: 8269307" data-attributes="member: 18"><p>Is anyone actually claiming "cannot", though? There are thing D&D can't do without severe rules modifications, and there are things D&D is inherently not very good at, even with severe rules modifications.</p><p></p><p>The reality is there are basically two kinds of people discussing this - those who accept that D&D is good at some things, bad at others, and not ideal for everything, and those who either outright don't accept that (thus rejecting "system matters" and putting us back in the 1980s lol), or who accept that, but have an extremely low bar for what's "good enough".</p><p></p><p>I'm not saying there are two "sides" note, because it doesn't match up with any apparent "sides" in this discussion.</p><p></p><p>Yeah this is why my heist-happy group doesn't really like BitD, it seemed like it was forcing you into a less-planning or even close to no-planning, just freestyle it and use flashbacks and so on to establish stuff you'd normally plan.</p><p></p><p>I've run a ton of heists in D&D and I don't find that it usually takes that long, unless you're running really short sessions.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8269307, member: 18"] Is anyone actually claiming "cannot", though? There are thing D&D can't do without severe rules modifications, and there are things D&D is inherently not very good at, even with severe rules modifications. The reality is there are basically two kinds of people discussing this - those who accept that D&D is good at some things, bad at others, and not ideal for everything, and those who either outright don't accept that (thus rejecting "system matters" and putting us back in the 1980s lol), or who accept that, but have an extremely low bar for what's "good enough". I'm not saying there are two "sides" note, because it doesn't match up with any apparent "sides" in this discussion. Yeah this is why my heist-happy group doesn't really like BitD, it seemed like it was forcing you into a less-planning or even close to no-planning, just freestyle it and use flashbacks and so on to establish stuff you'd normally plan. I've run a ton of heists in D&D and I don't find that it usually takes that long, unless you're running really short sessions. [/QUOTE]
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