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<blockquote data-quote="prabe" data-source="post: 8269325" data-attributes="member: 7016699"><p>So, first: I haven't run a heist. I don't care much for hacking Flashbacks in, and I really don't want to do as much prep as it seems it'd need. If it were to happen, I'd probably ask the players how they wanted the impending heist to run and go with their preference.</p><p></p><p>Otherwise, I haven't had much trouble with the mechanics. The varying sorts of adventures the parties I'm running have had, have all fit pretty securely into 5e without a whole lot of hacking. The mystery of ratiocination was challenging to run, because I didn't want the players to get frustrated or to find it too easy--getting that calibration right took some thought. That wasn't a problem of mechanics, exactly, though.</p></blockquote><p></p>
[QUOTE="prabe, post: 8269325, member: 7016699"] So, first: I haven't run a heist. I don't care much for hacking Flashbacks in, and I really don't want to do as much prep as it seems it'd need. If it were to happen, I'd probably ask the players how they wanted the impending heist to run and go with their preference. Otherwise, I haven't had much trouble with the mechanics. The varying sorts of adventures the parties I'm running have had, have all fit pretty securely into 5e without a whole lot of hacking. The mystery of ratiocination was challenging to run, because I didn't want the players to get frustrated or to find it too easy--getting that calibration right took some thought. That wasn't a problem of mechanics, exactly, though. [/QUOTE]
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