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General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Ruin Explorer" data-source="post: 8269359" data-attributes="member: 18"><p>Not to argue, but TPM, and Superheroes are all essentially the same genre as D&D - heroic adventure, and Aliens, depending on how it's run as a scenario, can be anywhere from near-pure horror to near-pure heroic adventure. My experience is that most TT RPG DMs run it more like the latter, because that's more fun, and meshes better with the highly-practical mindsets of most SF RPG players.</p><p></p><p>So that's not exactly showing limitless potential. Rather it's confirming that for stuff that's heroic adventure, D&D isn't a bad starting point.</p><p></p><p>And you can run anything with anything. You don't even need rules at all, really, if you have enough buy in. You can go totally freeform. That doesn't mean that it's necessarily the greatest plan.</p><p></p><p>The point most people talking about other RPGs are trying to make is that system matters, and if you have a system that supports what you're trying to do, rather than contradicts it, that's incredibly helpful.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8269359, member: 18"] Not to argue, but TPM, and Superheroes are all essentially the same genre as D&D - heroic adventure, and Aliens, depending on how it's run as a scenario, can be anywhere from near-pure horror to near-pure heroic adventure. My experience is that most TT RPG DMs run it more like the latter, because that's more fun, and meshes better with the highly-practical mindsets of most SF RPG players. So that's not exactly showing limitless potential. Rather it's confirming that for stuff that's heroic adventure, D&D isn't a bad starting point. And you can run anything with anything. You don't even need rules at all, really, if you have enough buy in. You can go totally freeform. That doesn't mean that it's necessarily the greatest plan. The point most people talking about other RPGs are trying to make is that system matters, and if you have a system that supports what you're trying to do, rather than contradicts it, that's incredibly helpful. [/QUOTE]
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D&D compared to Bespoke Genre TTRPGs
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