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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="doctorbadwolf" data-source="post: 8269364" data-attributes="member: 6704184"><p>No phones were damaged luckily! <img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" /> it was close tho!</p><p></p><p>it can’t be “stepping away from” something I’ve never done in D&D in any context, nor a thing that can reasonably be assumed about the specific game type in question. </p><p> </p><p>Further, I should clarify that I reference Blades in context of using flashbacks for heists because Blades is a commonly known fantasy crime game with flashbacks. I never intended to mimic or evoke or otherwise be in any way beholden to a specific game’s mechanics when adding flashbacks to 5e. </p><p> </p><p>Also I wouldn’t describe what I ran as super loose and ad lib, though anything I run leans strongly into improv and player creativity. I can see how my particular example could come across that way, though. </p><p> </p><p></p><p>You keep coming back to this, and IME it is dead wrong. People aren’t saying 5e can do heists because they are just super into 5e, and repeatedly reducing the arguments of people you disagree with to this is insulting, and frankly ludicrous. </p><p> </p><p>5e can do heists just fine in part because heists do not actually require special mechanics, but can benefit from them, and 5e is very good at handling add-on systems, because it <em>only</em> gets nitty gritty with combat.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8269364, member: 6704184"] No phones were damaged luckily! 😂 it was close tho! it can’t be “stepping away from” something I’ve never done in D&D in any context, nor a thing that can reasonably be assumed about the specific game type in question. Further, I should clarify that I reference Blades in context of using flashbacks for heists because Blades is a commonly known fantasy crime game with flashbacks. I never intended to mimic or evoke or otherwise be in any way beholden to a specific game’s mechanics when adding flashbacks to 5e. Also I wouldn’t describe what I ran as super loose and ad lib, though anything I run leans strongly into improv and player creativity. I can see how my particular example could come across that way, though. You keep coming back to this, and IME it is dead wrong. People aren’t saying 5e can do heists because they are just super into 5e, and repeatedly reducing the arguments of people you disagree with to this is insulting, and frankly ludicrous. 5e can do heists just fine in part because heists do not actually require special mechanics, but can benefit from them, and 5e is very good at handling add-on systems, because it [I]only[/I] gets nitty gritty with combat. [/QUOTE]
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