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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="hawkeyefan" data-source="post: 8269369" data-attributes="member: 6785785"><p>I expect it would indeed be different than what you’re used to. I would recommend it even if only to try a game with a different approach than you’re used to. </p><p></p><p>But you’re right...not every game is for every group. It may not be a good fit for you and your players.</p><p></p><p></p><p></p><p>it’s just about what the games are designed to do. In Overwatch, for example, there are two teams and they basically duke it out. There are characters who have stealth abilities and the like, but all of those are in service to eliminating the opposition. </p><p></p><p>Other games have stealth and similar elements as the primary purpose. The game world is designed with this in mind, and actively promotes that kind of play. </p><p></p><p>So this comparison is about game design, and how games are designed will promote specific experiences.</p><p></p><p>So D&D primarily promotes combat. Look at how combat works and how many options each of the classes has for how they engage with combat. There are class abilities like Fighting Styles and there are Feats like Sharpshooter and there are spells like Fireball and Spirit Guardians.....and so on. Just tons and tons of options for what to do in a fight. </p><p></p><p>But what about what to do in a conversation? When you’re trying to convince someone of something? Or if you’re trying to infiltrate a location? In these areas, almost all those options vanish, and you’re left with a couple of applicable skills, and a handful of feats, and a few spells. </p><p></p><p>Instead of a combat with all kinds of decision points and lots of options for each character to deploy, and likely dozens of rolls, an infiltration will likely consist of a couple of skill checks, and maybe a spell cast. And most likely this will fall on one person because most parties in D&D are not optimized for stealth across the board.</p><p></p><p>It’s just a matter of design. </p><p></p><p>Now, if your D&D game only requires this kind of stuff upon occasion, then you can likely get by. But if your D&D game is going to focus on this kind of stuff, then you may not.</p><p></p><p></p><p></p><p>While I personally want to see more people trying more games beyond D&D, ultimately you should use the game that would be the most fun for you and your group.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8269369, member: 6785785"] I expect it would indeed be different than what you’re used to. I would recommend it even if only to try a game with a different approach than you’re used to. But you’re right...not every game is for every group. It may not be a good fit for you and your players. it’s just about what the games are designed to do. In Overwatch, for example, there are two teams and they basically duke it out. There are characters who have stealth abilities and the like, but all of those are in service to eliminating the opposition. Other games have stealth and similar elements as the primary purpose. The game world is designed with this in mind, and actively promotes that kind of play. So this comparison is about game design, and how games are designed will promote specific experiences. So D&D primarily promotes combat. Look at how combat works and how many options each of the classes has for how they engage with combat. There are class abilities like Fighting Styles and there are Feats like Sharpshooter and there are spells like Fireball and Spirit Guardians.....and so on. Just tons and tons of options for what to do in a fight. But what about what to do in a conversation? When you’re trying to convince someone of something? Or if you’re trying to infiltrate a location? In these areas, almost all those options vanish, and you’re left with a couple of applicable skills, and a handful of feats, and a few spells. Instead of a combat with all kinds of decision points and lots of options for each character to deploy, and likely dozens of rolls, an infiltration will likely consist of a couple of skill checks, and maybe a spell cast. And most likely this will fall on one person because most parties in D&D are not optimized for stealth across the board. It’s just a matter of design. Now, if your D&D game only requires this kind of stuff upon occasion, then you can likely get by. But if your D&D game is going to focus on this kind of stuff, then you may not. While I personally want to see more people trying more games beyond D&D, ultimately you should use the game that would be the most fun for you and your group. [/QUOTE]
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