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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8269506"><p>Some of this is just going to boil down to preference and ways of thinking. I started in 86 but really started GMing in 1989-90 with 2E. We played lots of different games though (TORG, Darksword, GURPS, Cthulhu, Runequest, etc). But while I don't have a problem coming up with adventure ideas for say a Goodfellas style campaign. I do find it much easier to reliably sit down and prep for a game of D&D (and I really haven't played much D&D for ages). And again, I probably run more Goodfellas style campaigns than D&D at this point. I don't think it is totally black and white though. A Goodfellas style campaign in some ways is easier out of the gate (I just need to come up with some crime organizations, families, and people, throw in tensions and conflicts, etc). But I am more limited in what I can draw on. For example I can't just mix things up by throwing a ghost at the party (whereas in games with D&Disms, I can). And that mixing things up, helps create a wider variety of experience. One potential downside you have to cope with when running genre is playings feeling like they have gorged on Spaghetti Western tropes and it all starts to feel the same. I am not saying you can't shake things up and can't craft very different kinds of stories, just I think it does take a little more thought because there are somewhat more narrow ingredients to draw from. Again YMMV. I just find, as big a fan I am of genre, when I try to talk to GMs about possibly running genre, this is possibly a reason that makes them want to stick with 5E (which is okay----I am not seeking to convert anyone, just show them something they might also enjoy). </p><p></p><p>Space adventures I have never been able to run very well. Which is odd because I read more science fiction than fantasy growing up. But I just find that hard in terms of gaming (though I am sure for some GMs sci-fi adventures just click and they have no issue). But for me, I have to take a long time getting ready for science fiction adventures (when I run even something as light as Doctor Who, I am so much more nervous in my prep than any other style). Though to be fair, Doctor Who does have plenty of D&Disms</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8269506"] Some of this is just going to boil down to preference and ways of thinking. I started in 86 but really started GMing in 1989-90 with 2E. We played lots of different games though (TORG, Darksword, GURPS, Cthulhu, Runequest, etc). But while I don't have a problem coming up with adventure ideas for say a Goodfellas style campaign. I do find it much easier to reliably sit down and prep for a game of D&D (and I really haven't played much D&D for ages). And again, I probably run more Goodfellas style campaigns than D&D at this point. I don't think it is totally black and white though. A Goodfellas style campaign in some ways is easier out of the gate (I just need to come up with some crime organizations, families, and people, throw in tensions and conflicts, etc). But I am more limited in what I can draw on. For example I can't just mix things up by throwing a ghost at the party (whereas in games with D&Disms, I can). And that mixing things up, helps create a wider variety of experience. One potential downside you have to cope with when running genre is playings feeling like they have gorged on Spaghetti Western tropes and it all starts to feel the same. I am not saying you can't shake things up and can't craft very different kinds of stories, just I think it does take a little more thought because there are somewhat more narrow ingredients to draw from. Again YMMV. I just find, as big a fan I am of genre, when I try to talk to GMs about possibly running genre, this is possibly a reason that makes them want to stick with 5E (which is okay----I am not seeking to convert anyone, just show them something they might also enjoy). Space adventures I have never been able to run very well. Which is odd because I read more science fiction than fantasy growing up. But I just find that hard in terms of gaming (though I am sure for some GMs sci-fi adventures just click and they have no issue). But for me, I have to take a long time getting ready for science fiction adventures (when I run even something as light as Doctor Who, I am so much more nervous in my prep than any other style). Though to be fair, Doctor Who does have plenty of D&Disms [/QUOTE]
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