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<blockquote data-quote="jmartkdr2" data-source="post: 8269572" data-attributes="member: 7017304"><p>For my own understanding: what exactly do people mean by "heists"? </p><p></p><p>The first thing that comes to mind for me is Ocean's 11 (Clooney version), and there's nothing I recall from that film that I can't model in DnD 5e. The hardest part would be the getting-the-crew-together sequence, because it's all showoff scenes which are hard to set up and let run since you kinda need them to be short and to the point. A lot of meta conceits for a DnD game. </p><p></p><p>Admittedly, this is one of the many places where 5e's lack of a good skill challenge system is a problem, but it's not an actual barrier to doing the thing - it just would be better with such a system. And it's not heist-specific by a long shot.</p><p></p><p>Now, if I were running that kind of adventure in 5e, I'd probably add in a flashback mechanic (so we don't spend a real-world month planning), and I'd need to add a way for the pc's to scout the location safely (ie they need an invitation to the duchess's birthday party to check out the duke's mansion before the actual raid). But those aren't impossible or even hard to do in 5e.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8269572, member: 7017304"] For my own understanding: what exactly do people mean by "heists"? The first thing that comes to mind for me is Ocean's 11 (Clooney version), and there's nothing I recall from that film that I can't model in DnD 5e. The hardest part would be the getting-the-crew-together sequence, because it's all showoff scenes which are hard to set up and let run since you kinda need them to be short and to the point. A lot of meta conceits for a DnD game. Admittedly, this is one of the many places where 5e's lack of a good skill challenge system is a problem, but it's not an actual barrier to doing the thing - it just would be better with such a system. And it's not heist-specific by a long shot. Now, if I were running that kind of adventure in 5e, I'd probably add in a flashback mechanic (so we don't spend a real-world month planning), and I'd need to add a way for the pc's to scout the location safely (ie they need an invitation to the duchess's birthday party to check out the duke's mansion before the actual raid). But those aren't impossible or even hard to do in 5e. [/QUOTE]
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