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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8269578"><p>I am still trying to wrap my head around Blades, but I think this does get at some kind of style line for me with the system. Where when I am playing an organized crime or heist campaign most of the fun for us is the planning phase, and we want the details of our plan to matter, and we want our reconnaissance to be important to (and be somewhat 'exploration' based). I am still fuzzy on blades so I am going with what I've read in the book and what I have seen described here. But there is something more amorphous about how it deals with setting details that would make the strategics aspect of the heist seem less interesting to me (I could be wrong). What it seems great for though is nailing the dramatics. Like I could see it playing out kind of like Reservoir Dogs and do a very good job of it. Correct me if I am off on this. But you mentioning hyper detailed planning being potentially a problem brought this to my mind (and I have noticed both me and my players tend to lean on hyper detailed planning).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8269578"] I am still trying to wrap my head around Blades, but I think this does get at some kind of style line for me with the system. Where when I am playing an organized crime or heist campaign most of the fun for us is the planning phase, and we want the details of our plan to matter, and we want our reconnaissance to be important to (and be somewhat 'exploration' based). I am still fuzzy on blades so I am going with what I've read in the book and what I have seen described here. But there is something more amorphous about how it deals with setting details that would make the strategics aspect of the heist seem less interesting to me (I could be wrong). What it seems great for though is nailing the dramatics. Like I could see it playing out kind of like Reservoir Dogs and do a very good job of it. Correct me if I am off on this. But you mentioning hyper detailed planning being potentially a problem brought this to my mind (and I have noticed both me and my players tend to lean on hyper detailed planning). [/QUOTE]
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