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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Ruin Explorer" data-source="post: 8269830" data-attributes="member: 18"><p>I guess my feeling is that, with no insult to D&D, it's success and dominance, particularly in 3E, is pretty much conclusive proof that good design and accessibility are <em>as nothing</em> to name recognition and first mover advantage. d20 really reinforced that for me too. So many godawful designs selling so many copies simply because people thought they didn't have to learn a new system (when some of the systems had differences from core 3.XE which were more complex than entire PtbA systems today are!).</p><p></p><p>It's obviously not all marketing, but I feel like that plus name recognition and first mover advantage are huge. Things are improving, but they took weirdly long to do so. It feels to me like only now are we beginning to get back into a 1990s-ish situation where significant numbers of people who are less-intense RPG players are considering non-D&D RPGs, and that's probably in part simply because 5E has brought such huge numbers of people to the hobby (also in part due to social media of course).</p><p></p><p>Sure, but I guess what I'm skeptical of is "just wanting to roll the dice"/"not wanting to explain" people as existing as a sort of <em>constant</em> group of specific people (and interested in heist games), rather than being <em>literally everyone</em>, just only some of the time (ranging from like 1% of the time to 70% of the time depending on the person). All of us "just want to roll the dice" sometimes (or almost all of us). But I've never met a player who only wanted to roll the dice, well, not an adult anyway (I mean that in a literal way, not an insulting metaphorical way)!</p><p></p><p>Definitely if I had to pick the biggest problem with 5E for an awful lot of things it'd be the trashy skill system. It does manage to be all those things - though "too reliable" is limited to Passive Perception/Insight.</p><p></p><p>Yup I really dislike most big linear die roll systems because of this.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8269830, member: 18"] I guess my feeling is that, with no insult to D&D, it's success and dominance, particularly in 3E, is pretty much conclusive proof that good design and accessibility are [I]as nothing[/I] to name recognition and first mover advantage. d20 really reinforced that for me too. So many godawful designs selling so many copies simply because people thought they didn't have to learn a new system (when some of the systems had differences from core 3.XE which were more complex than entire PtbA systems today are!). It's obviously not all marketing, but I feel like that plus name recognition and first mover advantage are huge. Things are improving, but they took weirdly long to do so. It feels to me like only now are we beginning to get back into a 1990s-ish situation where significant numbers of people who are less-intense RPG players are considering non-D&D RPGs, and that's probably in part simply because 5E has brought such huge numbers of people to the hobby (also in part due to social media of course). Sure, but I guess what I'm skeptical of is "just wanting to roll the dice"/"not wanting to explain" people as existing as a sort of [I]constant[/I] group of specific people (and interested in heist games), rather than being [I]literally everyone[/I], just only some of the time (ranging from like 1% of the time to 70% of the time depending on the person). All of us "just want to roll the dice" sometimes (or almost all of us). But I've never met a player who only wanted to roll the dice, well, not an adult anyway (I mean that in a literal way, not an insulting metaphorical way)! Definitely if I had to pick the biggest problem with 5E for an awful lot of things it'd be the trashy skill system. It does manage to be all those things - though "too reliable" is limited to Passive Perception/Insight. Yup I really dislike most big linear die roll systems because of this. [/QUOTE]
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