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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="tetrasodium" data-source="post: 8269958" data-attributes="member: 93670"><p>lot of useful videos in <a href="https://www.thepiazza.org.uk/bb/viewtopic.php?f=16&t=21194&sid=19794f08e1b22aff3bbab71b1d776c60" target="_blank">here</a> that can help you with interesting absolute fail security stuff to stack the odds in favor of the players <em>if </em>you can get them to seek out those kinds of secure looking bits of useless security. The videos are real world stuffbut the post talks about how to adapt som of it to d&d worlds like eberron sigil etc. FR & greyhawk level civilizations are still going to be using a completely different security style to make it harder to adapt but still probably some useful stuff if you jump them forward a bit. </p><p></p><p>If enough of the players don't know to look for that kinda stuff it will look like you keep invoking plot armor to enable success & run into the sort of believability problems that caused CSI:Cyber to get the axe</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8269958, member: 93670"] lot of useful videos in [URL='https://www.thepiazza.org.uk/bb/viewtopic.php?f=16&t=21194&sid=19794f08e1b22aff3bbab71b1d776c60']here[/URL] that can help you with interesting absolute fail security stuff to stack the odds in favor of the players [I]if [/I]you can get them to seek out those kinds of secure looking bits of useless security. The videos are real world stuffbut the post talks about how to adapt som of it to d&d worlds like eberron sigil etc. FR & greyhawk level civilizations are still going to be using a completely different security style to make it harder to adapt but still probably some useful stuff if you jump them forward a bit. If enough of the players don't know to look for that kinda stuff it will look like you keep invoking plot armor to enable success & run into the sort of believability problems that caused CSI:Cyber to get the axe [/QUOTE]
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