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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="doctorbadwolf" data-source="post: 8270001" data-attributes="member: 6704184"><p>Perhaps nit picky is the wrong term. Too worried about the rules as a way to restrict the player characters rather than guidelines with which to guide improvisation?</p><p></p><p>That part is odd to me, because IME it would stay 3 checks, but likely a longer conversation about approach, because...that is a weird way to approach that situation. Sprinting across isn’t going to make it more likely you succeed. 5e PCs would instead be angling for advantage on as many checks as possible, rather than fewer checks. Things like the ranger or Druid casting PWOT or the rogue going first at a higher DC to give other advantage by showing the stealthiest path, the Wizard analyzing optimal weight distribution to avoid creaking or other excessive movement of the ladder, etc. </p><p></p><p>Again a more normal ruling IMO would be to just give advantage on some of the checks, or let certain characters just succeed due to their approach. IME</p><p></p><p>IME DMs are split on how much they enforce that one. </p><p></p><p>This is where still imposing disadvantage on heavy armor PCs is very restrictive here, because Advantage and Disadvantage cancel out. 5e isn’t so permissive that it’s a good idea to limit PCs beyond what the rules do. </p><p></p><p>The floor would be about 15, IMO. They’ve got a lot of advantages, they should all either have Advantage or at least straight rolls, and they’re not really doing soemthing crazy. </p><p></p><p>Not really salient to my point, which was admittedly tangential to the point of your post. However, I think it would be a rough split.</p><p></p><p>For anyone who consumes a lot of actual plays, it would be split along lines of those who DM like Mark Hulmes (High Rollers. Very by the book, oppositional to the PCs in terms of rulings and construction of adventures, with a mindset of supposed impartiality, but often showing disappointment when his monster doesn’t gank someone) </p><p></p><p>vs </p><p></p><p>DMs who DM like Brennan Lee Mulligan (Dimension20. Has referred to DMing as an act of service, views the DM as “another person at the table”, and has as his overwhelming priority the fun and joy of his players. Very into honoring the creativity of the players while presenting them with fantastical people and places, improvisation, and ruling with a bias toward the rule of cool, and not letting RAW get in the way. </p><p> </p><p>I think this forum skews more one way than the general gaming community does.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8270001, member: 6704184"] Perhaps nit picky is the wrong term. Too worried about the rules as a way to restrict the player characters rather than guidelines with which to guide improvisation? That part is odd to me, because IME it would stay 3 checks, but likely a longer conversation about approach, because...that is a weird way to approach that situation. Sprinting across isn’t going to make it more likely you succeed. 5e PCs would instead be angling for advantage on as many checks as possible, rather than fewer checks. Things like the ranger or Druid casting PWOT or the rogue going first at a higher DC to give other advantage by showing the stealthiest path, the Wizard analyzing optimal weight distribution to avoid creaking or other excessive movement of the ladder, etc. Again a more normal ruling IMO would be to just give advantage on some of the checks, or let certain characters just succeed due to their approach. IME IME DMs are split on how much they enforce that one. This is where still imposing disadvantage on heavy armor PCs is very restrictive here, because Advantage and Disadvantage cancel out. 5e isn’t so permissive that it’s a good idea to limit PCs beyond what the rules do. The floor would be about 15, IMO. They’ve got a lot of advantages, they should all either have Advantage or at least straight rolls, and they’re not really doing soemthing crazy. Not really salient to my point, which was admittedly tangential to the point of your post. However, I think it would be a rough split. For anyone who consumes a lot of actual plays, it would be split along lines of those who DM like Mark Hulmes (High Rollers. Very by the book, oppositional to the PCs in terms of rulings and construction of adventures, with a mindset of supposed impartiality, but often showing disappointment when his monster doesn’t gank someone) vs DMs who DM like Brennan Lee Mulligan (Dimension20. Has referred to DMing as an act of service, views the DM as “another person at the table”, and has as his overwhelming priority the fun and joy of his players. Very into honoring the creativity of the players while presenting them with fantastical people and places, improvisation, and ruling with a bias toward the rule of cool, and not letting RAW get in the way. I think this forum skews more one way than the general gaming community does. [/QUOTE]
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