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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Campbell" data-source="post: 8270018" data-attributes="member: 16586"><p>Here's a useful way I have found to look at rules : you want the rules to over time decrease the cognitive load of a games' most common activities. You want the games most common activities to feel natural and require a minimal cognitive footprint (after becoming acclimated to the game of course). If a heist is something that happens occasionally and you have sufficient prep time it's fine if there is a significant cognitive load. However if it's something that happens all the time or could be initiated at any time you want to get to the point where you can handle it without a second thought. </p><p></p><p>Training to bench press 315 lbs. once in a training session is a lot different than training to do it for 12-15 reps repeated for 3 sets. It requires completely different processes. Roleplaying games are no different. Being able to consistently do something with minimal prep like highlighting a character's inner struggles is different from an occasional poignant moment. Despite the poor support for it we have done the occasional delve as a score (in Blades), but I would not confuse the fact that we could do it (basically a dungeon crawl) with a fair amount of effort for a game providing solid support.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8270018, member: 16586"] Here's a useful way I have found to look at rules : you want the rules to over time decrease the cognitive load of a games' most common activities. You want the games most common activities to feel natural and require a minimal cognitive footprint (after becoming acclimated to the game of course). If a heist is something that happens occasionally and you have sufficient prep time it's fine if there is a significant cognitive load. However if it's something that happens all the time or could be initiated at any time you want to get to the point where you can handle it without a second thought. Training to bench press 315 lbs. once in a training session is a lot different than training to do it for 12-15 reps repeated for 3 sets. It requires completely different processes. Roleplaying games are no different. Being able to consistently do something with minimal prep like highlighting a character's inner struggles is different from an occasional poignant moment. Despite the poor support for it we have done the occasional delve as a score (in Blades), but I would not confuse the fact that we could do it (basically a dungeon crawl) with a fair amount of effort for a game providing solid support. [/QUOTE]
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