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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Paul Farquhar" data-source="post: 8270119" data-attributes="member: 6906155"><p>Yup, seen a lot of this in D&D. In a typical heist <em>story</em> you have a group of highly specialised experts, and everything goes perfectly apart from one tiny insignificant error that causes everything to fall apart at the end. In D&D 5e you have - whatever random group of PCs you happen to have, and lots of skill rolls that have to be made first time or it turns into a straight-up fight.</p><p></p><p>Now, I don't know of a particular game system that does heists better, so if someone suggested one it would be very helpful.</p><p></p><p>They talk a bout characters being genre savvy/genre blind, but it is also possible for players to be game system savvy/blind. If they are system savvy and the system is D&D, players will know there is little point in elaborate plans because things will go south very quickly, and "making it up as you go along" is a better strategy.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8270119, member: 6906155"] Yup, seen a lot of this in D&D. In a typical heist [I]story[/I] you have a group of highly specialised experts, and everything goes perfectly apart from one tiny insignificant error that causes everything to fall apart at the end. In D&D 5e you have - whatever random group of PCs you happen to have, and lots of skill rolls that have to be made first time or it turns into a straight-up fight. Now, I don't know of a particular game system that does heists better, so if someone suggested one it would be very helpful. They talk a bout characters being genre savvy/genre blind, but it is also possible for players to be game system savvy/blind. If they are system savvy and the system is D&D, players will know there is little point in elaborate plans because things will go south very quickly, and "making it up as you go along" is a better strategy. [/QUOTE]
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