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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="loverdrive" data-source="post: 8270325" data-attributes="member: 7027139"><p>But unlike both D&D and other PbtA games, in Blades you can resist the consequences (which, depending on where your game is on a sliding scale between <em>Ocean's 11</em> and <em>Lock, Stock and Two Smoking Barrels</em>, may be either negating it entirely or reducing it) and have an ability to make a complication into a benefit.</p><p></p><p>Maybe I didn't understand you. Let's start over with reviewing the options:</p><p></p><ul> <li data-xf-list-type="ul">We play a game, <strong>where at least one of the characters is a super-smart criminal mastermind</strong> -- so the fun part is discovering what the perfect plan was during the job itself. So, naturally, the players don't make elaborate plans and then use flashbacks extensively to spin what seemingly is a complication as just one more step in their elaborate plan.</li> <li data-xf-list-type="ul">We play a game, <strong>where things will inevitably go south</strong> -- so the fun part is seeing the characters react and think on their feet. So, naturally, the players don't make elaborate plans (because what's the point of spending any significant time on a plan that you know will never work?) and deal with the complications as they arise.</li> <li data-xf-list-type="ul">We play a game,<strong> where we play to find out, whether the plan actually works </strong>-- so the fun part is making this plan, and then see it in action... Which, I'd say, isn't going to work in any TTRPG. It's a cursed problem -- the person who is controlling the opposition knows the plan, after all, and one way or another this knowledge is going to influence their behaviour, which is just plain impossible -- every question, every action during casing and preparation is going to inevitably recontextualize something.</li> </ul><p></p><p>Option 3 is the only one where extensive planning is a good idea, but as I see it, it's either an option 2 or option 1 in disguise, or the actual gameplay happens during planing phase and execution is then irrelevant, or requires an iron will and a crapload of preparation from the GM side.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8270325, member: 7027139"] But unlike both D&D and other PbtA games, in Blades you can resist the consequences (which, depending on where your game is on a sliding scale between [I]Ocean's 11[/I] and [I]Lock, Stock and Two Smoking Barrels[/I], may be either negating it entirely or reducing it) and have an ability to make a complication into a benefit. Maybe I didn't understand you. Let's start over with reviewing the options: [LIST] [*]We play a game, [B]where at least one of the characters is a super-smart criminal mastermind[/B] -- so the fun part is discovering what the perfect plan was during the job itself. So, naturally, the players don't make elaborate plans and then use flashbacks extensively to spin what seemingly is a complication as just one more step in their elaborate plan. [*]We play a game, [B]where things will inevitably go south[/B] -- so the fun part is seeing the characters react and think on their feet. So, naturally, the players don't make elaborate plans (because what's the point of spending any significant time on a plan that you know will never work?) and deal with the complications as they arise. [*]We play a game,[B] where we play to find out, whether the plan actually works [/B]-- so the fun part is making this plan, and then see it in action... Which, I'd say, isn't going to work in any TTRPG. It's a cursed problem -- the person who is controlling the opposition knows the plan, after all, and one way or another this knowledge is going to influence their behaviour, which is just plain impossible -- every question, every action during casing and preparation is going to inevitably recontextualize something. [/LIST] Option 3 is the only one where extensive planning is a good idea, but as I see it, it's either an option 2 or option 1 in disguise, or the actual gameplay happens during planing phase and execution is then irrelevant, or requires an iron will and a crapload of preparation from the GM side. [/QUOTE]
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