Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 8270339" data-attributes="member: 87792"><p>I can't think of anything [USER=22779]@Hussar[/USER] has said that might lead to you asking for clarification. He said <a href="https://www.enworld.org/threads/d-d-compared-to-bespoke-genre-ttrpgs.679910/post-8270117" target="_blank">here</a> "<em>What don't we have in a heist movie/story? The protagonists' plan fails <strong>five minutes into the heist</strong> because that guard rolled a decent spot check and noticed the invisible fighter clanking past in his armor.</em>"</p><p></p><p>That's not at all the same as the heist not ending in failure in the end. If, five minutes into the heist, the guard notices the fighter in plate armour (plate armour being a minor wtf in Blades) then Blades gives you guidance that the situation gets worse. There are actual tools and mechanics in Blades for how much worse things get and what will commence is a plate-spinning exercise as the PCs get into a more dangerous spot and get more stressed as they start to deal with this obnoxiously alert guard.</p><p></p><p>And it's possible that all these plates will come crashing to the ground and the heist ends in failure because of one obnoxiously alert guard. But the guard being obnoxiously alert at the five minute mark will only provide a complication. Dealing with the complication may bring down the heist at around the half hour mark - but it's not failed by the one single roll.</p><p></p><p>Meanwhile D&D 5e being a "Rulings not rules"/"Mother may I" system provides precisely none of the tools Blades has to say what failing the stealth check means in practice - which in the context of a heist game is about as helpful as a "combat system" where you've no guidance for what happens when someone succeeds at an attack roll; you've no hit point, wound/injury, or healing mechanics at all.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8270339, member: 87792"] I can't think of anything [USER=22779]@Hussar[/USER] has said that might lead to you asking for clarification. He said [URL='https://www.enworld.org/threads/d-d-compared-to-bespoke-genre-ttrpgs.679910/post-8270117']here[/URL] "[I]What don't we have in a heist movie/story? The protagonists' plan fails [B]five minutes into the heist[/B] because that guard rolled a decent spot check and noticed the invisible fighter clanking past in his armor.[/I]" That's not at all the same as the heist not ending in failure in the end. If, five minutes into the heist, the guard notices the fighter in plate armour (plate armour being a minor wtf in Blades) then Blades gives you guidance that the situation gets worse. There are actual tools and mechanics in Blades for how much worse things get and what will commence is a plate-spinning exercise as the PCs get into a more dangerous spot and get more stressed as they start to deal with this obnoxiously alert guard. And it's possible that all these plates will come crashing to the ground and the heist ends in failure because of one obnoxiously alert guard. But the guard being obnoxiously alert at the five minute mark will only provide a complication. Dealing with the complication may bring down the heist at around the half hour mark - but it's not failed by the one single roll. Meanwhile D&D 5e being a "Rulings not rules"/"Mother may I" system provides precisely none of the tools Blades has to say what failing the stealth check means in practice - which in the context of a heist game is about as helpful as a "combat system" where you've no guidance for what happens when someone succeeds at an attack roll; you've no hit point, wound/injury, or healing mechanics at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
Top