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<blockquote data-quote="Ovinomancer" data-source="post: 8270567" data-attributes="member: 16814"><p>No, there are not canonical answers to these, except the core one -- the GM decides. There's nothing in the rules that says I get to make a stealth check -- the rules state that the GM will determine when stealth is appropriate. The Page 4 rules in the PHB outline a clear method of play -- the player states an action for their character, and then the GM decides. This broken down a bit, but it's the GM decides if it fails or succeeds automatically, or if it's uncertain (in the eyes of the GM). If uncertain, the GM can call for an ability check, for which the GM determines what ability is called for, and what proficiencies may apply. The GM determines the DC. Then, after all of this, the GM determines what happens next. There's absolutely NO answer anywhere in the 5e rules that sneaking past someone means you roll a stealth check, or that bribing a guard is a diplomacy check. Heck, this ignores that the rules actually do state it's an ability, so it would be a DEX or CHA check for those, if the GM decides.</p><p></p><p>This is making a claim that a thing exists that does not. And it's a good thing, because the vast majority of the flexibility of 5e is due to the fact that it <em>does not codify these things</em>.</p><p></p><p>Absolutely. I've been very clear that the tightly integrated nature of Blades means it's less useful to ignore or change parts of it's systems without a good bit of work. This is not being argued.</p><p></p><p>D&D gives you no solutions, and no tools to run heist stuff. They leave it up to the GM to figure this out. Again, find me, in the rules, how I gather information on a mark -- there's nothing there. That's because this is unsupported -- meaning the rules do not help me do this. They don't hinder me, either -- they just do nothing. It's all up to the GM to do these things.</p><p></p><p>I mean... sigh. You claim there are tools and systems and solutions and canonical ways to do things, but then, here, accurately acknowledge that there's none of that -- you just do what you want as GM. And, there's nothing to pick from except things you've built up yourself over time -- the only "process" D&D provides is GM experience in hacking the system.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8270567, member: 16814"] No, there are not canonical answers to these, except the core one -- the GM decides. There's nothing in the rules that says I get to make a stealth check -- the rules state that the GM will determine when stealth is appropriate. The Page 4 rules in the PHB outline a clear method of play -- the player states an action for their character, and then the GM decides. This broken down a bit, but it's the GM decides if it fails or succeeds automatically, or if it's uncertain (in the eyes of the GM). If uncertain, the GM can call for an ability check, for which the GM determines what ability is called for, and what proficiencies may apply. The GM determines the DC. Then, after all of this, the GM determines what happens next. There's absolutely NO answer anywhere in the 5e rules that sneaking past someone means you roll a stealth check, or that bribing a guard is a diplomacy check. Heck, this ignores that the rules actually do state it's an ability, so it would be a DEX or CHA check for those, if the GM decides. This is making a claim that a thing exists that does not. And it's a good thing, because the vast majority of the flexibility of 5e is due to the fact that it [I]does not codify these things[/I]. Absolutely. I've been very clear that the tightly integrated nature of Blades means it's less useful to ignore or change parts of it's systems without a good bit of work. This is not being argued. D&D gives you no solutions, and no tools to run heist stuff. They leave it up to the GM to figure this out. Again, find me, in the rules, how I gather information on a mark -- there's nothing there. That's because this is unsupported -- meaning the rules do not help me do this. They don't hinder me, either -- they just do nothing. It's all up to the GM to do these things. I mean... sigh. You claim there are tools and systems and solutions and canonical ways to do things, but then, here, accurately acknowledge that there's none of that -- you just do what you want as GM. And, there's nothing to pick from except things you've built up yourself over time -- the only "process" D&D provides is GM experience in hacking the system. [/QUOTE]
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