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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="tetrasodium" data-source="post: 8270678" data-attributes="member: 93670"><p>except in some of these other systems the gm doesn't need to have the final say & won't know how it will turn out once they set the stage to begin rolling the dice. Take the resources & aspects/social combat thing. describing that as "the gm has the final say" is like the gm throwing some monsters out onto the battlemat & declaring "the gm has the final say" about every pc & monster suddenly acting from a ruleset of "ask your gm" rather than codified abilities and such.</p><p></p><p>That doesn't mean that d&d needs fate style aspects & social combat or that it could even support them. That means any kind of situation that relies on extensive use of those tools is going to have advantages in a system like fate or bitd where those tools <em>exist</em>. D&D could sidestep this somewhat by providing guidance in some of these areas in ways that lean into the strengths of d&d as some prior editions have done through various methods with various areas of gm guidance/gm tools, but 5e largely avoids that too.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8270678, member: 93670"] except in some of these other systems the gm doesn't need to have the final say & won't know how it will turn out once they set the stage to begin rolling the dice. Take the resources & aspects/social combat thing. describing that as "the gm has the final say" is like the gm throwing some monsters out onto the battlemat & declaring "the gm has the final say" about every pc & monster suddenly acting from a ruleset of "ask your gm" rather than codified abilities and such. That doesn't mean that d&d needs fate style aspects & social combat or that it could even support them. That means any kind of situation that relies on extensive use of those tools is going to have advantages in a system like fate or bitd where those tools [I]exist[/I]. D&D could sidestep this somewhat by providing guidance in some of these areas in ways that lean into the strengths of d&d as some prior editions have done through various methods with various areas of gm guidance/gm tools, but 5e largely avoids that too. [/QUOTE]
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