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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="loverdrive" data-source="post: 8270679" data-attributes="member: 7027139"><p>I didn't mean that the GM uses the rules in a bad faith. A hard day at work and third beer ain't helping me at putting my thoughts to words.</p><p></p><p>Rules on ability checks in 5E barely help to clarify the situation. When the GM tells me <em>"sounds like you're Persuading them, right?"</em>, I know only my bonus and, maybe, the DC. Maybe I misheard some part of the description. Maybe the GM forgot to tell me something important (I do that all the time, when I have a vivid picture in my head and then forget that people can't read my mind). I have only a vague idea at best of what will happen on a success or what will happen on a failure.</p><p></p><p>But when, say, I'm Swaying someone in Blades and the GM tells me "Desperate position, Limited effect" I know how bad my situation is and I can effectively check, whether we are on the same page. <em>"Wait. What's so Desperate here?" </em>or<em> "Wait. What hinders my effect, exactly?" </em>and can both clarify the situation and negotiate, if I think that it's weird. The same applies when I'm Seducing or Manipulating, or maybe Going Aggro on someone in Apocalypse or Parleying with someone in Dungeon World, though there I don't know what will happen on 6-.</p><p></p><p>On an unrelated note, last year I've been in combat with an unspeakable horror thinking it was a hippo. Turns out, behemoth isn't the same thing as бегемот, lol.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8270679, member: 7027139"] I didn't mean that the GM uses the rules in a bad faith. A hard day at work and third beer ain't helping me at putting my thoughts to words. Rules on ability checks in 5E barely help to clarify the situation. When the GM tells me [I]"sounds like you're Persuading them, right?"[/I], I know only my bonus and, maybe, the DC. Maybe I misheard some part of the description. Maybe the GM forgot to tell me something important (I do that all the time, when I have a vivid picture in my head and then forget that people can't read my mind). I have only a vague idea at best of what will happen on a success or what will happen on a failure. But when, say, I'm Swaying someone in Blades and the GM tells me "Desperate position, Limited effect" I know how bad my situation is and I can effectively check, whether we are on the same page. [I]"Wait. What's so Desperate here?" [/I]or[I] "Wait. What hinders my effect, exactly?" [/I]and can both clarify the situation and negotiate, if I think that it's weird. The same applies when I'm Seducing or Manipulating, or maybe Going Aggro on someone in Apocalypse or Parleying with someone in Dungeon World, though there I don't know what will happen on 6-. On an unrelated note, last year I've been in combat with an unspeakable horror thinking it was a hippo. Turns out, behemoth isn't the same thing as бегемот, lol. [/QUOTE]
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