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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8270687" data-attributes="member: 82106"><p>Sure, but a game like BitD, or maybe to a slightly lesser extent a straight up PbtA game, will have a play process and a set of mechanical elements which exemplify this. MAYBE the GM in your 5e game thinks to himself "Hey, I want to play this out, I could simply have the guard instantly ring the panic bell and bring on all out failure (or turn it all into a big fight). But I will interpret this as the guard not being sure what he heard and checking it out more instead." This is NOT AT ALL dictated by the 5e rules. They are in fact no help here AT ALL. OTOH if it was 'Dungeon World' (which shares its genre with D&D explicitly) the principles of the GM would guide you. You'd make a hard move, there would be consequences. Being a fan of the PCs you wouldn't just throw the whole caper at the first instant though. The rules LITERALLY TELL YOU to put the party in 'hot water', and keep turning up the heat! BitD is even MUCH MUCH more specific than that, but I have not played it, so I defer in terms of describing the mechanisms in play, except to say it is also an evolution of PbtA to a degree, like DW.</p><p></p><p>The only version of D&D that ever did anything for you here was 4e, which explicitly provided the Skill Challenge. It would handle a heist a lot like BitD, one failure would increase the chances of things going entirely south, a lot, but wouldn't end the heist. 4e can do heists pretty well, all a GM needs to do is follow the SC rules, it should work (even the original DMG1 SC rules are pretty well-suited to this kind of scenario, though later iterations are much better). The common reaction to the SC was to complain basically that it hamstrung the DM and removed too much flexibility from his hands. I don't really agree, but clearly it seems 'process sim' is a popular way to play D&D and it REALLY DOES NOT do these sorts of scenarios well AT ALL.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8270687, member: 82106"] Sure, but a game like BitD, or maybe to a slightly lesser extent a straight up PbtA game, will have a play process and a set of mechanical elements which exemplify this. MAYBE the GM in your 5e game thinks to himself "Hey, I want to play this out, I could simply have the guard instantly ring the panic bell and bring on all out failure (or turn it all into a big fight). But I will interpret this as the guard not being sure what he heard and checking it out more instead." This is NOT AT ALL dictated by the 5e rules. They are in fact no help here AT ALL. OTOH if it was 'Dungeon World' (which shares its genre with D&D explicitly) the principles of the GM would guide you. You'd make a hard move, there would be consequences. Being a fan of the PCs you wouldn't just throw the whole caper at the first instant though. The rules LITERALLY TELL YOU to put the party in 'hot water', and keep turning up the heat! BitD is even MUCH MUCH more specific than that, but I have not played it, so I defer in terms of describing the mechanisms in play, except to say it is also an evolution of PbtA to a degree, like DW. The only version of D&D that ever did anything for you here was 4e, which explicitly provided the Skill Challenge. It would handle a heist a lot like BitD, one failure would increase the chances of things going entirely south, a lot, but wouldn't end the heist. 4e can do heists pretty well, all a GM needs to do is follow the SC rules, it should work (even the original DMG1 SC rules are pretty well-suited to this kind of scenario, though later iterations are much better). The common reaction to the SC was to complain basically that it hamstrung the DM and removed too much flexibility from his hands. I don't really agree, but clearly it seems 'process sim' is a popular way to play D&D and it REALLY DOES NOT do these sorts of scenarios well AT ALL. [/QUOTE]
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