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<blockquote data-quote="AbdulAlhazred" data-source="post: 8270836" data-attributes="member: 82106"><p>I don't disagree with you. OTOH (and I missed most of this whole thread, forgive me) I think I concur with others that the stealthy op scenario might not be the best point of comparison in this specific situation. I, for example, recently played in a 5e campaign where my PC was a Catfolk Battlemaster, with a 19 DEX and specializing in TWF. He's EXTREMELY stealthy, can literally climb almost anything. My only point being, if you were building a 5e party to represent something similar to what a BitD crew is, then they would be able to carry out things like Stealth missions. So it might be better to use a more clearly distinct case.</p><p></p><p>I'd suggest something like Trail of Cthulhu, where you do paranormal type investigation, and there is a theme of facing overwhelmingly powerful entities (IE you will NOT win a fight, except maybe against some very minor opponents, any monster will basically eat the party if you fight it). The rules are pretty much Gumshoe and oriented towards research, investigation, and uncovering dark mysteries. It can also handle some sneaky stuff, and HAS a combat system, but it is pretty realistic and deadly. The game is intended to work more as a 'fiction first' kind of setup where the PCs always move forward and things like skill checks don't create hard fails. If you need to sneak, failing is not a hard catastrophic fail, usually. It is just causing you to need to mitigate whatever problem was created or go ahead with some penalties.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8270836, member: 82106"] I don't disagree with you. OTOH (and I missed most of this whole thread, forgive me) I think I concur with others that the stealthy op scenario might not be the best point of comparison in this specific situation. I, for example, recently played in a 5e campaign where my PC was a Catfolk Battlemaster, with a 19 DEX and specializing in TWF. He's EXTREMELY stealthy, can literally climb almost anything. My only point being, if you were building a 5e party to represent something similar to what a BitD crew is, then they would be able to carry out things like Stealth missions. So it might be better to use a more clearly distinct case. I'd suggest something like Trail of Cthulhu, where you do paranormal type investigation, and there is a theme of facing overwhelmingly powerful entities (IE you will NOT win a fight, except maybe against some very minor opponents, any monster will basically eat the party if you fight it). The rules are pretty much Gumshoe and oriented towards research, investigation, and uncovering dark mysteries. It can also handle some sneaky stuff, and HAS a combat system, but it is pretty realistic and deadly. The game is intended to work more as a 'fiction first' kind of setup where the PCs always move forward and things like skill checks don't create hard fails. If you need to sneak, failing is not a hard catastrophic fail, usually. It is just causing you to need to mitigate whatever problem was created or go ahead with some penalties. [/QUOTE]
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