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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8270904" data-attributes="member: 82106"><p>Sure, but D&D has always been, and 5e STILL IS based on a specific process of play, which is a limiting factor on what it can do. Games like PbtA derived games, or BitD, or other types like FATE based games, or SotC based games FUNDAMENTALLY work in a different way which D&D cannot emulate (and vice versa) simply by having a few alternative rules added. I mean, yes, alternate rules for plot points and a few things like that DO provide SOME limited alteration in process. However, so much is baked into the DNA of the game that really significantly changing it is not going to fly. 4e already did that, and only in a MILD way (unless you squint a bit and read the rules in a certain dim light) and look at the reaction. </p><p></p><p>The OP asserted that D&D is very flexible and can better handle being extended to some unspecified set of things that are usually done with other games than most of those other games would handle doing what D&D does. At least that seems to be the way I would read it. I mean, obviously, if BitD for example could do heroic fantasy scenarios almost as well as D&D can, then one would not talk about D&D being an exceptionally flexible game. And while I think we have established that there are certainly ways to do a 'heist' in both games, BitD is the game which excels at heist play, just as D&D excels at heroic fantasy. In EACH CASE they have specific tones and sub-genre of these genre that they do. I'm not entirely convinced though that BitD couldn't be reframed as 'dungeon crawls' and such about as easily as D&D (5e) could be reframed to do something equally close to BitD's genre.</p><p></p><p>I mean, I'm not personally that much of an authority on BitD. So other people can hash that out, but I think realistically I'd have to see both hacks to judge which is the 'better take' on the other game.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8270904, member: 82106"] Sure, but D&D has always been, and 5e STILL IS based on a specific process of play, which is a limiting factor on what it can do. Games like PbtA derived games, or BitD, or other types like FATE based games, or SotC based games FUNDAMENTALLY work in a different way which D&D cannot emulate (and vice versa) simply by having a few alternative rules added. I mean, yes, alternate rules for plot points and a few things like that DO provide SOME limited alteration in process. However, so much is baked into the DNA of the game that really significantly changing it is not going to fly. 4e already did that, and only in a MILD way (unless you squint a bit and read the rules in a certain dim light) and look at the reaction. The OP asserted that D&D is very flexible and can better handle being extended to some unspecified set of things that are usually done with other games than most of those other games would handle doing what D&D does. At least that seems to be the way I would read it. I mean, obviously, if BitD for example could do heroic fantasy scenarios almost as well as D&D can, then one would not talk about D&D being an exceptionally flexible game. And while I think we have established that there are certainly ways to do a 'heist' in both games, BitD is the game which excels at heist play, just as D&D excels at heroic fantasy. In EACH CASE they have specific tones and sub-genre of these genre that they do. I'm not entirely convinced though that BitD couldn't be reframed as 'dungeon crawls' and such about as easily as D&D (5e) could be reframed to do something equally close to BitD's genre. I mean, I'm not personally that much of an authority on BitD. So other people can hash that out, but I think realistically I'd have to see both hacks to judge which is the 'better take' on the other game. [/QUOTE]
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