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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="pemerton" data-source="post: 8270977" data-attributes="member: 42582"><p>These two posts sum up the mystery of this thread for me.</p><p></p><p>As I understand them, the 5e rules for resolving <em>any </em>conflict (other than combat) say <em>The GM decides whether or not a check is called for</em>. If the GM calls for a check, <em>the GM decides what proficiency (if any) might be relevant</em>. If a check fails, <em>the GM decides what happens</em>. If a check succeeds, <em>the GM decides what happens</em>.</p><p></p><p>Upthread I mentioned a cooking competition. The GM could decide to call for a check, or not. Using WIS, or DEX, or INT, or even CON if many dishes are to be prepared over hours or days. If calling for a check, proficiency in culinary utensils may help. Though at 1st level a good stat bonus may well match or even surpass this bonus, which itself will be very modest relative to the spread of possible d20 results. If the roll for character A beats that for character B, that still leaves it open that the GM decides the judge likes (say) B's mediocre flan to A's excellent pie, because the GM can decide that the judge just doesn't like pie.</p><p></p><p>I think when someone says that BitD handles heists better than 5e, they're looking at the structure and consequent constraints that it establishes for all these things. I think that this is at least a good part of what [USER=16586]@Campbell[/USER] has in mind when he posts that</p><p></p><p></p><p></p><p>I see the same thing in posts like these:</p></blockquote><p></p>
[QUOTE="pemerton, post: 8270977, member: 42582"] These two posts sum up the mystery of this thread for me. As I understand them, the 5e rules for resolving [I]any [/I]conflict (other than combat) say [I]The GM decides whether or not a check is called for[/I]. If the GM calls for a check, [I]the GM decides what proficiency (if any) might be relevant[/I]. If a check fails, [I]the GM decides what happens[/I]. If a check succeeds, [I]the GM decides what happens[/I]. Upthread I mentioned a cooking competition. The GM could decide to call for a check, or not. Using WIS, or DEX, or INT, or even CON if many dishes are to be prepared over hours or days. If calling for a check, proficiency in culinary utensils may help. Though at 1st level a good stat bonus may well match or even surpass this bonus, which itself will be very modest relative to the spread of possible d20 results. If the roll for character A beats that for character B, that still leaves it open that the GM decides the judge likes (say) B's mediocre flan to A's excellent pie, because the GM can decide that the judge just doesn't like pie. I think when someone says that BitD handles heists better than 5e, they're looking at the structure and consequent constraints that it establishes for all these things. I think that this is at least a good part of what [USER=16586]@Campbell[/USER] has in mind when he posts that I see the same thing in posts like these: [/QUOTE]
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