Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8271015" data-attributes="member: 82106"><p>Lets take a concrete case: The PCs, for whatever reason, must cross The Perilous Land. In 4e this would be a Skill Challenge. Now the GM does have leeway as to both the difficulty (IE level) and Complexity (1-5) of the challenge. He will also set the Primary and Secondary skills, using the process in the DMG/RC. Assuming we ar using RC's mechanics he will also get some choices along the way, like when to deploy obstacles and when to require high difficulty checks. How the fictional position of the journey evolves is also pretty much in the GM's court, though the players clearly have a strong input here by their action declarations and which resources they decide to expend (again the GM does get to decide how useful these are). The GM also gets to pick failure consequences, such as HS loss, etc. </p><p></p><p>In 5e all of the above GM discretion also exists. On top of that, there isn't an SC mechanical framework, so the GM must decide the overall weight and consequence of each action in terms of what progress it provides towards overall resolution of the journey. He's free to simply state that any given action has any sort of consequence he desires, that it fails, that it is impossible, that it requires a DC of whatever value, and then what success or failure bring. Even if the GM decides to always use skills, and to use fail forward, there's no context within which we can gauge the weight of a failure or a success, or the task's difficulty, so FF has very little material utility here. In fact, as [USER=6696971]@Manbearcat[/USER] has pointed out, taking it literally and applying it consistently would seem to preclude overall failure as a possibility at all!</p><p></p><p>It is in this sense that [USER=16814]@Ovinomancer[/USER] has said that 5e 'lacks rules', and the whole notion of the value of those structures has come up. </p><p></p><p>And yes, you can construct subsystems in 5e. But such are entirely situational and still GM constructs. 4e has a GENERAL SUBSYSTEM which is amenable to all situations worthy of systematic resolution. I admit it takes some skill to use well, and here games like DW and BitD should probably be said to be better, but it at least HAS such a system, it is always available.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8271015, member: 82106"] Lets take a concrete case: The PCs, for whatever reason, must cross The Perilous Land. In 4e this would be a Skill Challenge. Now the GM does have leeway as to both the difficulty (IE level) and Complexity (1-5) of the challenge. He will also set the Primary and Secondary skills, using the process in the DMG/RC. Assuming we ar using RC's mechanics he will also get some choices along the way, like when to deploy obstacles and when to require high difficulty checks. How the fictional position of the journey evolves is also pretty much in the GM's court, though the players clearly have a strong input here by their action declarations and which resources they decide to expend (again the GM does get to decide how useful these are). The GM also gets to pick failure consequences, such as HS loss, etc. In 5e all of the above GM discretion also exists. On top of that, there isn't an SC mechanical framework, so the GM must decide the overall weight and consequence of each action in terms of what progress it provides towards overall resolution of the journey. He's free to simply state that any given action has any sort of consequence he desires, that it fails, that it is impossible, that it requires a DC of whatever value, and then what success or failure bring. Even if the GM decides to always use skills, and to use fail forward, there's no context within which we can gauge the weight of a failure or a success, or the task's difficulty, so FF has very little material utility here. In fact, as [USER=6696971]@Manbearcat[/USER] has pointed out, taking it literally and applying it consistently would seem to preclude overall failure as a possibility at all! It is in this sense that [USER=16814]@Ovinomancer[/USER] has said that 5e 'lacks rules', and the whole notion of the value of those structures has come up. And yes, you can construct subsystems in 5e. But such are entirely situational and still GM constructs. 4e has a GENERAL SUBSYSTEM which is amenable to all situations worthy of systematic resolution. I admit it takes some skill to use well, and here games like DW and BitD should probably be said to be better, but it at least HAS such a system, it is always available. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
Top