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General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="doctorbadwolf" data-source="post: 8271055" data-attributes="member: 6704184"><p>To be fair, the discussion is about running the game, not publishing the game. </p><p></p><p>This isn’t the case. D&D is able to satisfyingly for many groups, do things like heists and horror. That’s the whole claim. </p><p></p><p>Yeah the whole thing of tying make one game do another game is just an idea that has become part of the thread over time. The premise is that D&D can do heists or horror or fairy tales or whatever else, and that some of those would benefit from borrowing mechanics and play procedures and such from other games that are built for that genre. </p><p></p><p>This.</p><p></p><p>It is perfectly valid to have consequences and “teeth” be decided outside the game’s mechanical structure. </p><p></p><p>Incompatible? No. Of course not. However, 5e is more flexible out of combat than in combat, because it just provides the rules for adjudication, with multiple methods available, and a basic list of PC competencies and things that can be referenced (backgrounds and the like), and advice for using them. This leaves more room to add a flashback mechanic without running into some unexpected conflict later. </p><p></p><p>I’m not sure of that either. I am sure that 5e is plenty flexible enough to do any genre that can intersect naturally with fantasy adventure, and reasonably confident that it can do most genres that can intersect at all with fantasy, with varying degrees of work, homebrew, and/or optional rules.</p><p></p><p>And I’m 100% sure of the advice portion of the premise of the thread. </p><p></p><p>Yeah my involvement in this argument with you is done, if you really cannot see what is different between what I described and what you claim about the game. I’m happy to discuss other stuff on the general thread topic with you, but this particular line of discussion is apparently a dead end.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8271055, member: 6704184"] To be fair, the discussion is about running the game, not publishing the game. This isn’t the case. D&D is able to satisfyingly for many groups, do things like heists and horror. That’s the whole claim. Yeah the whole thing of tying make one game do another game is just an idea that has become part of the thread over time. The premise is that D&D can do heists or horror or fairy tales or whatever else, and that some of those would benefit from borrowing mechanics and play procedures and such from other games that are built for that genre. This. It is perfectly valid to have consequences and “teeth” be decided outside the game’s mechanical structure. Incompatible? No. Of course not. However, 5e is more flexible out of combat than in combat, because it just provides the rules for adjudication, with multiple methods available, and a basic list of PC competencies and things that can be referenced (backgrounds and the like), and advice for using them. This leaves more room to add a flashback mechanic without running into some unexpected conflict later. I’m not sure of that either. I am sure that 5e is plenty flexible enough to do any genre that can intersect naturally with fantasy adventure, and reasonably confident that it can do most genres that can intersect at all with fantasy, with varying degrees of work, homebrew, and/or optional rules. And I’m 100% sure of the advice portion of the premise of the thread. Yeah my involvement in this argument with you is done, if you really cannot see what is different between what I described and what you claim about the game. I’m happy to discuss other stuff on the general thread topic with you, but this particular line of discussion is apparently a dead end. [/QUOTE]
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