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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="hawkeyefan" data-source="post: 8271058" data-attributes="member: 6785785"><p>So I had a bonkers day at work where I was repeatedly kicked in the unmentionables, and for some reason I decided “Oh I should see how that D&D/Bespoke thread is going”.</p><p></p><p><img class="smilie smilie--emoji" alt="😳" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f633.png" title="Flushed face :flushed:" data-shortname=":flushed:" loading="lazy" width="64" height="64" /></p><p></p><p>Let me start by saying I want the word “heist” to die in a fire. </p><p></p><p></p><p></p><p>The first campaign I ever ran for Blades wound up with two PCs vying for control of the crew and the remainder taking sides. </p><p></p><p>It was classic crime fiction stuff. </p><p></p><p></p><p></p><p>It’s just about the structures in place. Like the early D&D rules really supporrted dungeon delves. Because they had detailed rules about dungeon delves, rules which were integrated into the larger system with thought and care about how they’d interact with other rules components.</p><p></p><p>Also, I think this is more about prolonged play. I’m not denying you can do criminal caper type scenarios in D&D. I’m saying that of you want to focus on that kind of action over the course of play rather than one session, that’s the benefit of a “bespoke” game.</p><p></p><p>Which is kind of why it’s frustrating to hear “no one’s saying D&D does this better” because no one arguing for D&D is acknowledging any benefit whatsoever to a more focused game. </p><p></p><p>So honest question...what would be the benefit of a “bespoke” game compared to D&D? If there is one, I would expect that it’d probably sound like things I and others are saying, no? If there isn’t one, then it would seem that you are indeed saying D&D is always better. </p><p></p><p>So which is it? Or some third alternative?</p><p></p><p></p><p></p><p>Well, they’re optional, for one. They’re also kind of minimally designed. And most of the other rules were not designed with these options in mind, so at times there can be some weird effects.</p><p></p><p></p><p></p><p>Well, not exactly. Scoundrels are capable, but they are going up against tougher threats. And although they have resources to mitigate consequences, they can never mitigate them all. Things might go well short term, but then a few Scores later and the ish has hit the fan.</p><p></p><p>And the PCs in Blades tend to have marks that show what they’ve been through. There are consequences that pile up in a way that D&D doesn’t support at all.</p><p></p><p>Their life is filled with danger, but they’re capable. </p><p></p><p></p><p></p><p>How it went in 4E wasn’t really my point so much as a side observation. </p><p></p><p></p><p></p><p>I absolutely love the combat system in Blades. This is mostly because it is the default action resolution system, and I really like the Harm system compared to HP. </p><p></p><p>That being said, I have no problem saying that 5E has a lot more to offer combat. That’s very clearly true! </p><p></p><p></p><p></p><p>No not at all. The resources players have are different, and so Blades characters and D&D characters are resilient in different ways. </p><p></p><p>D&D is like the Justice League. Blades is more like Batman when he’s at home in Gotham. </p><p></p><p></p><p></p><p>Because I had already mentioned hit points. You then said hit points and hit dice, as if these were separate things. I then said they’re so connected as to be the same thing, so not sure why you’d bother mentioning them. </p><p></p><p>But it’s okay.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8271058, member: 6785785"] So I had a bonkers day at work where I was repeatedly kicked in the unmentionables, and for some reason I decided “Oh I should see how that D&D/Bespoke thread is going”. 😳 Let me start by saying I want the word “heist” to die in a fire. The first campaign I ever ran for Blades wound up with two PCs vying for control of the crew and the remainder taking sides. It was classic crime fiction stuff. It’s just about the structures in place. Like the early D&D rules really supporrted dungeon delves. Because they had detailed rules about dungeon delves, rules which were integrated into the larger system with thought and care about how they’d interact with other rules components. Also, I think this is more about prolonged play. I’m not denying you can do criminal caper type scenarios in D&D. I’m saying that of you want to focus on that kind of action over the course of play rather than one session, that’s the benefit of a “bespoke” game. Which is kind of why it’s frustrating to hear “no one’s saying D&D does this better” because no one arguing for D&D is acknowledging any benefit whatsoever to a more focused game. So honest question...what would be the benefit of a “bespoke” game compared to D&D? If there is one, I would expect that it’d probably sound like things I and others are saying, no? If there isn’t one, then it would seem that you are indeed saying D&D is always better. So which is it? Or some third alternative? Well, they’re optional, for one. They’re also kind of minimally designed. And most of the other rules were not designed with these options in mind, so at times there can be some weird effects. Well, not exactly. Scoundrels are capable, but they are going up against tougher threats. And although they have resources to mitigate consequences, they can never mitigate them all. Things might go well short term, but then a few Scores later and the ish has hit the fan. And the PCs in Blades tend to have marks that show what they’ve been through. There are consequences that pile up in a way that D&D doesn’t support at all. Their life is filled with danger, but they’re capable. How it went in 4E wasn’t really my point so much as a side observation. I absolutely love the combat system in Blades. This is mostly because it is the default action resolution system, and I really like the Harm system compared to HP. That being said, I have no problem saying that 5E has a lot more to offer combat. That’s very clearly true! No not at all. The resources players have are different, and so Blades characters and D&D characters are resilient in different ways. D&D is like the Justice League. Blades is more like Batman when he’s at home in Gotham. Because I had already mentioned hit points. You then said hit points and hit dice, as if these were separate things. I then said they’re so connected as to be the same thing, so not sure why you’d bother mentioning them. But it’s okay. [/QUOTE]
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