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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="tetrasodium" data-source="post: 8271146" data-attributes="member: 93670"><p>you absolutely can, but<strong> it depends on the lock</strong> & you would know at a glance if it was something you should bother with. The way lockpicking is handled by d&d is just silly & it's made worse by omitting any sort of trivial electronic/computer (ie arcane) measures built in as a meaningful component. Locks in every setting but eberron sigil & <em>maybe</em> some of darksun/ravenloft where pre-cleansing locks & magically enhanced mechanisms might be in use are comparable to a period where locks were largely a status symbol to show you could afford one or little more than something to keep polite people out. In fact <a href="https://www.youtube.com/watch?v=q_pgED-wBpA" target="_blank">this lock</a> is centuries more advanced than anything in d&d not backed up by arcane components due to the comparably extreme high precision* involved in the construction. </p><p> </p><p>Arcane lock mechanisms, possibly involving runes & sigils engraved with jeweler's tools or similar, really need the same sort of structured thing as the how to bribe a guard & how to handle stealth as more than pass/fail being discussed. Your jeweler's tools proficiency might even include knowledge required to build arcane locks wards & enchantments into jewelry locks & so on even if done by rote copying of a schematic you don't understand</p><p></p><p>* That's not meant as sarcasm,</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8271146, member: 93670"] you absolutely can, but[B] it depends on the lock[/B] & you would know at a glance if it was something you should bother with. The way lockpicking is handled by d&d is just silly & it's made worse by omitting any sort of trivial electronic/computer (ie arcane) measures built in as a meaningful component. Locks in every setting but eberron sigil & [I]maybe[/I] some of darksun/ravenloft where pre-cleansing locks & magically enhanced mechanisms might be in use are comparable to a period where locks were largely a status symbol to show you could afford one or little more than something to keep polite people out. In fact [URL='https://www.youtube.com/watch?v=q_pgED-wBpA']this lock[/URL] is centuries more advanced than anything in d&d not backed up by arcane components due to the comparably extreme high precision* involved in the construction. Arcane lock mechanisms, possibly involving runes & sigils engraved with jeweler's tools or similar, really need the same sort of structured thing as the how to bribe a guard & how to handle stealth as more than pass/fail being discussed. Your jeweler's tools proficiency might even include knowledge required to build arcane locks wards & enchantments into jewelry locks & so on even if done by rote copying of a schematic you don't understand * That's not meant as sarcasm, [/QUOTE]
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