Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8271171" data-attributes="member: 18"><p>This isn't actually true, and it's easy to demonstrate.</p><p></p><p>The first part is - you can't say "I roll Intimidate" or whatever, you have to describe your action. But that's the same as PtbA games, including Dungeon World for example. You state the fiction and the DM tells you what to roll, if anything. I was under the impression BitD used the same approach. So there's essentially no distinction between the games there.</p><p></p><p>The second part is abjectly false. We've discussed this at length in other threads. Spells and special abilities absolutely allow the player to "tell the DM" stuff. This is one of the great issues with D&D - some characters can tell the DM what's happening, others have to ask. However your statement is demonstrably wrong. And again, with PtbA games, like BitD, it's basically the same scenario, except all characters have access to at least some "tell the DM" abilities (which is true in most modern games).</p><p></p><p></p><p>This on the other hand is true and definitely a better approach.</p><p></p><p></p><p>Strawmen, really bro?</p><p></p><p>My point is very simple - if you can write adventures for Cyberpunk 2020, Shadowrun, and a just really a bunch of other games, which are all essentially "heists", and have a similar "lack of support" for heist to D&D (in that they have no explicit support for "cinematic" heists), why is hard to do this for D&D? Can you answer that or is it only going to be weakass strawmen?</p><p></p><p>All this "Oberoni Fallacy" stuff is pretty funny because what you're essentially saying is that only a handful of narrative-focused systems can possibly run a heist, and with any other game, including ones where people have routinely been running heists for 30+ years now, like Shadowrun, it's entirely down to whether you have a "good DM". I think it's pretty fair to suggest you may be severely overstating the issue.</p><p></p><p>I mean, really, your position is just as much "Shadowrun doesn't support heists" and "Cyberpunk doesn't support heists" as it is with D&D.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8271171, member: 18"] This isn't actually true, and it's easy to demonstrate. The first part is - you can't say "I roll Intimidate" or whatever, you have to describe your action. But that's the same as PtbA games, including Dungeon World for example. You state the fiction and the DM tells you what to roll, if anything. I was under the impression BitD used the same approach. So there's essentially no distinction between the games there. The second part is abjectly false. We've discussed this at length in other threads. Spells and special abilities absolutely allow the player to "tell the DM" stuff. This is one of the great issues with D&D - some characters can tell the DM what's happening, others have to ask. However your statement is demonstrably wrong. And again, with PtbA games, like BitD, it's basically the same scenario, except all characters have access to at least some "tell the DM" abilities (which is true in most modern games). This on the other hand is true and definitely a better approach. Strawmen, really bro? My point is very simple - if you can write adventures for Cyberpunk 2020, Shadowrun, and a just really a bunch of other games, which are all essentially "heists", and have a similar "lack of support" for heist to D&D (in that they have no explicit support for "cinematic" heists), why is hard to do this for D&D? Can you answer that or is it only going to be weakass strawmen? All this "Oberoni Fallacy" stuff is pretty funny because what you're essentially saying is that only a handful of narrative-focused systems can possibly run a heist, and with any other game, including ones where people have routinely been running heists for 30+ years now, like Shadowrun, it's entirely down to whether you have a "good DM". I think it's pretty fair to suggest you may be severely overstating the issue. I mean, really, your position is just as much "Shadowrun doesn't support heists" and "Cyberpunk doesn't support heists" as it is with D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
Top