Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jaeger" data-source="post: 8271179" data-attributes="member: 27996"><p>I admire your thread stamina.</p><p></p><p>But the OP has taken a very heads I win, tails you lose, stance defending his position.</p><p></p><p>He has openly declared:</p><p><em><strong>-EDIT- It seems that doctorbadwolf has added me to his ignore list so that I can no longer see his posts or my quotes from them - Executing the time honored debating tradition of the: 'La, la, la, la, la, la, I can't hear you...' defense. -EDIT-</strong></em></p><p></p><p>The full quote that I responded to:</p><p>doctorbadwolf:</p><p><em><span style="font-size: 12px">"The salient question isn't whether I can easily mod the game for broad consumption. <strong>The question is can I mod the game <em>easily </em>for a specific story.</strong> If that means adding damage to monsters but not PCs to make PCs feel fragile, or to scoop out HP entirely and replace it with a system of graduated damage thresholds where damage over a threshold has increasingly deleterious effects, and massive damage can one-shot you out of the fight, the game won't break. It will play differently.</span></em></p><p><span style="font-size: 12px"><em>Average damage remains the same, stuff like DR and resistance and THP work the same, but are more important. Healing would need some kind of conversion system that can be made into a chart based on healing by level converted into "X healing has Y effect", and that would be possibly the hardest part.<strong> I wouldn't bother unless I was making a whole game based on 5e,</strong> but if it somehow served what I needed for a story, it'd be work that I'd enjoy doing enough that I wouldn't mind it. Nothing wrong with not making the same choice, but </em></span><strong><em><span style="font-size: 12px">I'm not going to pretend that 5e can't handle that sort of thing just because the process would be time consuming."</span></em></strong></p><p></p><p></p><p>To the point of having to re-write 5e into an entirely new "5e based" game; the OP will not concede that there is a genre that 5e cannot do well.</p><p></p><p>You are trying to squeeze an ocean of water from a desert stone here Hussar.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8271179, member: 27996"] I admire your thread stamina. But the OP has taken a very heads I win, tails you lose, stance defending his position. He has openly declared: [I][B]-EDIT- It seems that doctorbadwolf has added me to his ignore list so that I can no longer see his posts or my quotes from them - Executing the time honored debating tradition of the: 'La, la, la, la, la, la, I can't hear you...' defense. -EDIT-[/B][/I] The full quote that I responded to: doctorbadwolf: [I][SIZE=3]"The salient question isn't whether I can easily mod the game for broad consumption. [B]The question is can I mod the game [I]easily [/I]for a specific story.[/B] If that means adding damage to monsters but not PCs to make PCs feel fragile, or to scoop out HP entirely and replace it with a system of graduated damage thresholds where damage over a threshold has increasingly deleterious effects, and massive damage can one-shot you out of the fight, the game won't break. It will play differently.[/SIZE][/I] [SIZE=3][I]Average damage remains the same, stuff like DR and resistance and THP work the same, but are more important. Healing would need some kind of conversion system that can be made into a chart based on healing by level converted into "X healing has Y effect", and that would be possibly the hardest part.[B] I wouldn't bother unless I was making a whole game based on 5e,[/B] but if it somehow served what I needed for a story, it'd be work that I'd enjoy doing enough that I wouldn't mind it. Nothing wrong with not making the same choice, but [/I][/SIZE][B][I][SIZE=3]I'm not going to pretend that 5e can't handle that sort of thing just because the process would be time consuming."[/SIZE][/I][/B] To the point of having to re-write 5e into an entirely new "5e based" game; the OP will not concede that there is a genre that 5e cannot do well. You are trying to squeeze an ocean of water from a desert stone here Hussar. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
Top