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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Jaeger" data-source="post: 8271270" data-attributes="member: 27996"><p><em><strong>-EDIT- It seems that doctorbadwolf has added me to his ignore list so that I can no longer see his posts or my quotes from them - Executing the time honored debating tradition of the: 'La, la, la, la, la, la, I can't hear you...' defense. -EDIT-</strong></em></p><p></p><p>The full quote that I responded to:</p><p>doctorbadwolf:</p><p><em><span style="font-size: 12px">"That ain’t what the quoted text says, but okay.</span></em></p><p><span style="font-size: 12px"><em>I genuinely laughed at the idea that changing the way health works makes it a completely different game, but beyond that...I explicitly said I’d probably not be down to do that work.</em></span></p><p><span style="font-size: 12px"><em>But I guess feel free to just misrepresent my word to say whatever the hell you want."</em></span></p><p></p><p>Sorry no.</p><p></p><p>I purposefully left those two paragraphs untouched so that people can read <em>exactly</em> what you said.</p><p></p><p>You explicitly said:</p><p>"I wouldn't bother unless I was making a whole game based on 5e, but <em>if it somehow served what I needed for a story, <strong>it'd be work that I'd enjoy doing enough that I wouldn't mind it.</strong></em><strong> " </strong></p><p></p><p>"Nothing wrong with not making the same choice, but <em><strong>I'm not going to pretend that 5e can't handle that sort of thing just because the process would be time consuming."</strong></em></p><p></p><p>The full quote that isn't hidden behind an expand button so people can make up their own minds:</p><p>doctorbadwolf:</p><p><em><span style="font-size: 12px">"The salient question isn't whether I can easily mod the game for broad consumption. The question is can I mod the game <em>easily </em>for a specific story. If that means adding damage to monsters but not PCs to make PCs feel fragile, or to scoop out HP entirely and replace it with a system of graduated damage thresholds where damage over a threshold has increasingly deleterious effects, and massive damage can one-shot you out of the fight, the game won't break. It will play differently.</span></em></p><p></p><p><span style="font-size: 12px"><em>Average damage remains the same, stuff like DR and resistance and THP work the same, but are more important. Healing would need some kind of conversion system that can be made into a chart based on healing by level converted into "X healing has Y effect", and that would be possibly the hardest part. I wouldn't bother unless I was making a whole game based on 5e, but if it somehow served what I needed for a story, it'd be work that I'd enjoy doing enough that I wouldn't mind it. Nothing wrong with not making the same choice, but </em></span><em><span style="font-size: 12px">I'm not going to pretend that 5e can't handle that sort of thing just because the process would be time consuming."</span></em></p><p></p><p>My opinion:</p><p></p><p>No example anyone can give will persuade you that 5e can't do <em>X </em>genre.</p><p></p><p>Because just these two paragraphs show that you are willing to go from <em>adding damage to monsters but not PCs to make PCs feel fragile</em>, to <em>scoop out HP entirely and replace it with a system of graduated damage thresholds</em>. To<em> if it somehow served what I needed for a story </em>you'd go as far as<em> making a whole game based on 5e, </em>then taking the position that: <em>I'm not going to pretend that 5e can't handle that sort of thing just because the process would be time consuming.</em></p><p></p><p>All of which come after you explicitly say: <em>"The question is can I mod the game <strong>easily</strong> for a specific story."</em></p><p></p><p>.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8271270, member: 27996"] [I][B]-EDIT- It seems that doctorbadwolf has added me to his ignore list so that I can no longer see his posts or my quotes from them - Executing the time honored debating tradition of the: 'La, la, la, la, la, la, I can't hear you...' defense. -EDIT-[/B][/I] The full quote that I responded to: doctorbadwolf: [I][SIZE=3]"That ain’t what the quoted text says, but okay.[/SIZE][/I] [SIZE=3][I]I genuinely laughed at the idea that changing the way health works makes it a completely different game, but beyond that...I explicitly said I’d probably not be down to do that work. But I guess feel free to just misrepresent my word to say whatever the hell you want."[/I][/SIZE] Sorry no. I purposefully left those two paragraphs untouched so that people can read [I]exactly[/I] what you said. You explicitly said: "I wouldn't bother unless I was making a whole game based on 5e, but [I]if it somehow served what I needed for a story, [B]it'd be work that I'd enjoy doing enough that I wouldn't mind it.[/B][/I][B] " [/B] "Nothing wrong with not making the same choice, but [I][B]I'm not going to pretend that 5e can't handle that sort of thing just because the process would be time consuming."[/B][/I] The full quote that isn't hidden behind an expand button so people can make up their own minds: doctorbadwolf: [I][SIZE=3]"The salient question isn't whether I can easily mod the game for broad consumption. The question is can I mod the game [I]easily [/I]for a specific story. If that means adding damage to monsters but not PCs to make PCs feel fragile, or to scoop out HP entirely and replace it with a system of graduated damage thresholds where damage over a threshold has increasingly deleterious effects, and massive damage can one-shot you out of the fight, the game won't break. It will play differently.[/SIZE][/I] [SIZE=3][I]Average damage remains the same, stuff like DR and resistance and THP work the same, but are more important. Healing would need some kind of conversion system that can be made into a chart based on healing by level converted into "X healing has Y effect", and that would be possibly the hardest part. I wouldn't bother unless I was making a whole game based on 5e, but if it somehow served what I needed for a story, it'd be work that I'd enjoy doing enough that I wouldn't mind it. Nothing wrong with not making the same choice, but [/I][/SIZE][I][SIZE=3]I'm not going to pretend that 5e can't handle that sort of thing just because the process would be time consuming."[/SIZE][/I] My opinion: No example anyone can give will persuade you that 5e can't do [I]X [/I]genre. Because just these two paragraphs show that you are willing to go from [I]adding damage to monsters but not PCs to make PCs feel fragile[/I], to [I]scoop out HP entirely and replace it with a system of graduated damage thresholds[/I]. To[I] if it somehow served what I needed for a story [/I]you'd go as far as[I] making a whole game based on 5e, [/I]then taking the position that: [I]I'm not going to pretend that 5e can't handle that sort of thing just because the process would be time consuming.[/I] All of which come after you explicitly say: [I]"The question is can I mod the game [B]easily[/B] for a specific story."[/I] . [/QUOTE]
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