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<blockquote data-quote="Hussar" data-source="post: 8271292" data-attributes="member: 22779"><p>Really? Infiltration/heist scenarios were common in older fantasy? Would that be Conan? Well, no, most Conan stories are not about infiltration/heist scenarios, there's no "planning phase" certainly and even in stories like Tower of the Elephant, which is a kind of heist story, it still doesn't have any planning scene and most of the conflict is resolved by violence. It's a pretty bog standard dungeon crawl really.</p><p></p><p>I'm wracking my brains for the sneak and steal scenes in The Lord of the Rings. Or Three Hearts and Three Lions. Granted, I've read nowhere near as much Lieber as I would like to, but, Lankhmar is something of its own thing.</p><p></p><p>Frankly, D&D is about killing stuff and taking its treasure. And, as for doing that, it's really, really good at it. The further you move away from killing stuff and taking its treasure, the less apt D&D is to be able do it without a lot of legwork from the DM. To me, it really is that simple. Note, I LIKE killing stuff and taking its treasure, so, I certainly don't mean that as a bad thing.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8271292, member: 22779"] Really? Infiltration/heist scenarios were common in older fantasy? Would that be Conan? Well, no, most Conan stories are not about infiltration/heist scenarios, there's no "planning phase" certainly and even in stories like Tower of the Elephant, which is a kind of heist story, it still doesn't have any planning scene and most of the conflict is resolved by violence. It's a pretty bog standard dungeon crawl really. I'm wracking my brains for the sneak and steal scenes in The Lord of the Rings. Or Three Hearts and Three Lions. Granted, I've read nowhere near as much Lieber as I would like to, but, Lankhmar is something of its own thing. Frankly, D&D is about killing stuff and taking its treasure. And, as for doing that, it's really, really good at it. The further you move away from killing stuff and taking its treasure, the less apt D&D is to be able do it without a lot of legwork from the DM. To me, it really is that simple. Note, I LIKE killing stuff and taking its treasure, so, I certainly don't mean that as a bad thing. [/QUOTE]
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